Perancangan Aplikasi Pengumpulan Data Statistik Penguasaan Bola Berbasis Background Subtraction

M. Fadhlan, Hertog Nugroho, L. Maldini
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Abstract

In football matches, possession of the ball becomes an assessment and evaluation material that shows opportunities to score. Calculation of ball possession is done by calculating the time of the total game time manually. Even though it is only an outline of the assessment of football matches, there are still many errors in writing match statistics due to human error, especially in Indonesia. To overcome this problem, in this study an application was made to collect ball possession statistical data using background subtraction. Several frames on the recording of a football match are taken to make a reference background and then a subtraction process is carried out with the frame during the match. The result of the subtraction will then form a rectangular border whose sides indicate the outermost object detected. The rectangular position will be divided into five conditions that determine ball possession statistics. The detection results are compared with human judgments to assess the detection accuracy. The result of this research is a prototype in the form of an application as the application of the background subtraction method. Based on the results of the research that has been done, the detection accuracy is 91%. Most of the errors occur because the object is idle for too long which makes the object in the background and is not detected by the system.
在足球比赛中,控球成为衡量得分机会的一种考核和评价材料。控球率的计算是通过人工计算总比赛时间来完成的。尽管这只是一个足球比赛评估的大纲,但由于人为错误,在编写比赛统计数据时仍然存在许多错误,特别是在印度尼西亚。为了克服这一问题,本研究采用背景减法来收集控球统计数据。在一场足球比赛的录像中取几帧作为参考背景,然后在比赛过程中对这些帧进行减法处理。然后,减法的结果将形成一个矩形边界,其边表示检测到的最外层物体。矩形位置将分为五个条件,决定控球统计。将检测结果与人的判断进行比较,以评估检测的准确性。本研究的结果是一个应用形式的原型作为背景减法的应用。根据已有的研究结果,该方法的检测准确率为91%。大多数错误的发生是因为对象空闲时间过长,使对象处于后台而未被系统检测到。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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