Subjective quality assessment of textured human full-body 3D-reconstructions

Alexandros Doumanoglou, N. Zioulis, Emmanouil Christakis, D. Zarpalas, P. Daras
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引用次数: 5

Abstract

Geometry and texture resolution are two common system parameters of any modern volumetric 3D reconstruction pipeline. In tele-immersive applications, besides their apparent impact on the visual quality of the output 3D mesh, their absolute values implicitly influence the computational load of the whole tele-immersion pipeline from acquisition to 3D reconstruction, compression and transmission. Thus, tuning those parameters to an optimal combination has evident benefits. In this paper, we conduct a subjective experiment to assess the visual quality of textured human 3D-reconstructed meshes that are produced by a volumetric 3D reconstruction algorithm as a joint function of the geometry and texture resolution production parameters. The experiment is based on the forced choice pairwise comparison methodology on pre-rendered views of the real-time reconstructed meshes within the context of human performance capture. We analyze the pairwise comparison data and establish a ranking of the parameter space and, thus also, a mapping from the parameters to the subjective visual quality. The results of this study may be utilized to tune the parameters of the real-time 3D reconstruction pipeline, optimizing for the best balance between visual quality, bandwidth and overall performance.
纹理人体三维重建的主观质量评价
几何和纹理分辨率是任何现代体三维重建管道的两个常见系统参数。在远程沉浸应用中,除了对输出3D网格的视觉质量有明显影响外,它们的绝对值还会隐性地影响从采集到3D重建、压缩和传输的整个远程沉浸管道的计算负荷。因此,将这些参数调优到最佳组合具有明显的好处。在本文中,我们进行了一项主观实验,以几何和纹理分辨率生产参数的联合函数来评估由体积三维重建算法产生的纹理人体三维重建网格的视觉质量。实验是基于在人类性能捕获的背景下对实时重建网格的预渲染视图进行强制选择两两比较的方法。我们分析了两两比较数据,建立了参数空间的排序,从而也建立了参数到主观视觉质量的映射。本研究结果可用于调整实时三维重建管道的参数,优化视觉质量,带宽和整体性能之间的最佳平衡。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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