Analysis of Students to Follow Computer Extracurricular Activities using Fuzzy Logic Method

Loneli Costaner, G. Guntoro, Lisnawita Lisnawita
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引用次数: 0

Abstract

An educational institution will carry out activities for the development of human resources. In improving good human resources, additional lessons are needed to increase students' skills, especially in the computer field. The current obstacle is that schools have difficulty measuring students' interest in participating in computer extracurricular, as a result the development of computer hardware needs is hampered. This study aims to provide knowledge to schools to find out what percentage of students are interested in learning computers. The method used is a Likert scale and fuzzy logic by measuring four variables of student feelings, student attention, student interest and student involvement. Measurement of student interest by compiling a questionnaire filled in by students and students there are 14 questions with a choice of each question 5 answer choices, obtained an average weight on the Likert scale variable feeling 74.0%, attention 76.5%, interest 75.7% and the involvement of 78.0% of the weight was tested with fuzzy inference with a firmness value of 38, where the value is included in the output domain not interested. By measuring student interest, it is hoped that it will be useful for institutions to consider implementing computer extracurricular.
用模糊逻辑方法分析学生对计算机课外活动的关注
教育机构将开展开发人力资源的活动。为了改善良好的人力资源,需要额外的课程来提高学生的技能,特别是在计算机领域。目前的障碍是学校难以衡量学生参与计算机课外活动的兴趣,从而阻碍了计算机硬件需求的发展。这项研究旨在为学校提供知识,以了解有多少学生对学习计算机感兴趣。使用的方法是李克特量表和模糊逻辑,通过测量学生情感、学生注意力、学生兴趣和学生投入四个变量。测量学生兴趣的方法是编制一份由学生填写的问卷,学生有14个问题,每个问题有5个答案选择,在李克特量表上得到感觉的平均权重为74.0%,注意的权重为76.5%,兴趣的权重为75.7%,参与的权重为78.0%,采用模糊推理进行测试,坚定度值为38,其中该值包含在输出域不感兴趣。通过测量学生的兴趣,希望对院校考虑实施计算机课外活动有所帮助。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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