Richard L. Lamb, Allison Crowe, J. Stone, Leonard A. Annetta, A. Zambone, Tosha L. Owens
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引用次数: 4
Abstract
ABSTRACT Virtual reality (VR) as a tool to build wellbeing for students with latent trauma is being examined in multiple contexts. The purpose of this study was to compare modalities of treatment, namely, VR-enhanced therapy, face-to-face therapy without VR and wait-list time-delayed control. Participants were 69 students selected from a high-needs urban school. Observations, researcher assessments and paper instrument scores, were analysed using a mixed model measure ANOVA. Results for each of the measures comparing standardised scores across the main effect of modality illustrates a statistically significant difference between virtual reality enhanced Dialectical Behaviour skills training and each of the other modalities. We suggest approaches using VR-enhanced DBT promote greater DBT skill acquisition. Highlights • VR-enhanced DBT shows more rapid skill development. • Students using VR-enhanced DBT illustrate more prosocial behaviours. • VR contributes to positive interactions at the classroom level. • VR-enhanced DBT shows results after six weeks of implementation with supports from teachers.
期刊介绍:
The British Journal of Guidance & Counselling exists to communicate theoretical and practical writing of high quality in the guidance and counselling field. It is addressed to an international, interdisciplinary audience and welcomes submissions dealing with diverse theoretical orientations from practitioners and researchers from around the world. It is concerned to promote the following areas: •the theory and practice of guidance and counselling •the provision of guidance and counselling services •training and professional issues