Juicy Game Design: Understanding the Impact of Visual Embellishments on Player Experience

Kieran Hicks, K. Gerling, P. Dickinson, V. Abeele
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引用次数: 32

Abstract

Visual embellishments (VEs) are design elements that support information already conveyed by other means. In games, this concept is known as juiciness, and refers to the provision of redundant feedback in situations where a single player action triggers multiple non-functional reactions. Academia and industry both view the concept as a means of improving player experience; however, empirical evidence to back the assumption is lacking. Here, we present findings from two studies: one initial study with 40 participants comparing the effects of visual embellishments in two research games, the Frogger-clone Cuber, and the FPS game Dungeon Descent, and a second study with 32 participants using the commercially available game Quake 3 Arena. Results show that visual embellishments contribute to the visual appeal of all games, but only affects aspects such as competence under specific circumstances. We discuss implications of our findings for the integration of visual embellishments and juiciness, and their relevance for game development.
多汁游戏设计:理解视觉装饰对玩家体验的影响
视觉装饰(ve)是支持已经通过其他方式传达的信息的设计元素。在游戏中,这一概念被称为“多汁性”,指的是在单个玩家动作触发多个非功能性反应的情况下提供冗余反馈。学术界和工业界都将这一概念视为改善玩家体验的方法;然而,缺乏支持这一假设的经验证据。在此,我们展示了两项研究的结果:一项初始研究有40名参与者,比较了两款研究游戏(《青蛙克隆方块》和FPS游戏《地下城后裔》)中视觉装饰的效果;另一项研究有32名参与者,使用了商业游戏《雷神之锤3竞技场》。结果表明,视觉装饰有助于所有游戏的视觉吸引力,但只影响特定情况下的能力等方面。我们将讨论我们的发现对视觉装饰和多汁性的整合的影响,以及它们与游戏开发的相关性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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