Reading in VR: The Effect of Text Presentation Type and Location

Rufat Rzayev, Polina Ugnivenko, Sarah Graf, V. Schwind, N. Henze
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引用次数: 18

Abstract

Reading is a fundamental activity to obtain information both in the real and the digital world. Virtual reality (VR) allows novel approaches for users to view, read, and interact with a text. However, for efficient reading, it is necessary to understand how a text should be displayed in VR without impairing the VR experience. Therefore, we conducted a study with 18 participants to investigate text presentation type and location in VR. We compared world-fixed, edge-fixed, and head-fixed text locations. Texts were displayed using Rapid Serial Visual Presentation (RSVP) or as a paragraph. We found that RSVP is a promising presentation type for reading short texts displayed in edge-fixed or head-fixed location in VR. The paragraph presentation type using world-fixed or edge-fixed location is promising for reading long text if movement in the virtual environment is not required. Insights from our study inform the design of reading interfaces for VR applications.
VR中的阅读:文本呈现类型和位置的影响
阅读是在现实世界和数字世界中获取信息的一项基本活动。虚拟现实(VR)为用户提供了查看、阅读和与文本交互的新方法。然而,为了高效阅读,有必要了解如何在不影响VR体验的情况下在VR中显示文本。因此,我们对18名参与者进行了一项研究,以调查VR中的文本呈现类型和位置。我们比较了世界固定、边缘固定和头部固定的文本位置。文本使用快速连续视觉呈现(RSVP)或作为段落显示。我们发现RSVP是一种很有前途的呈现类型,用于阅读VR中边缘固定或头部固定位置显示的短文本。如果不需要在虚拟环境中移动,使用世界固定或边缘固定位置的段落表示类型有望用于阅读长文本。我们的研究见解为VR应用程序的阅读界面设计提供了信息。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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