Gamification of Heel Raise Plantarflexion Physiotherapy

Darren C. R. Goh, Alfred C. H. Tan, J. S. Lee
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引用次数: 4

Abstract

When it comes to rehabilitation and exercise, motivation can be a serious issue for older adults. Gamification is a trending concept that has been increasingly successful when it comes to encouraging certain user behaviors. Gamification makes use of game elements to engage and invoke desired behaviors in users. The heel raise exercise, otherwise known as calf raises, is a fundamental exercise that involves standing on toes and raising the heels. This work aims to expand on the development of a custom measurement device for heel raise physiotherapy that uses the concept of gamification to promote and motivate users to participate in heel raise exercises. The proposed solution is a game where players control an avatar to jump onto platforms by executing heel raises. In preliminary studies, the game has been evaluated to have some positive effects on older adults, such as increased motivation and the tendency to perform more repetitions of the exercise.
足底屈伸理疗的游戏化
当涉及到康复和锻炼时,对老年人来说,动力可能是一个严重的问题。游戏化是一个趋势概念,在鼓励某些用户行为方面取得了越来越大的成功。游戏化利用游戏元素吸引并激发用户的预期行为。提踵运动,也被称为提踵运动,是一项基本的运动,包括踮着脚尖站立和提踵。这项工作的目的是扩展一种定制的测量设备的开发,用于脚跟抬高物理治疗,使用游戏化的概念来促进和激励用户参与脚跟抬高练习。建议的解决方案是,在游戏中,玩家通过脚跟抬高来控制角色跳到平台上。在初步研究中,这款游戏被评估为对老年人有一些积极的影响,比如提高了他们的积极性,倾向于进行更多的重复练习。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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