Cloud mobile gaming: modeling and measuring user experience in mobile wireless networks

Shaoxuan Wang, S. Dey
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引用次数: 63

Abstract

With the evolution of mobile devices and networks, and the growing trend of mobile Internet access, rich multi-player gaming using mobile devices, similar to PC-based Internet games, has tremendous potential and interest. However, the current client-server architecture for PC-based Internet games, where most of the storage and computational burden of the game lies with the client device, does not work with mobile devices, constraining mobile gaming to either downloadable, single player games, or very light non-interactive versions of the rich multi-player Internet games. In this article, we study a cloud server based mobile gaming approach, termed Cloud Mobile Gaming (CMG), where the burden of executing the gaming engine is put on cloud servers, and the mobile devices just communicate the users' gaming commands to the servers. We analyze the factors affecting the Quality of user Experience (QoE) using the CMG approach, including the game genres, video settings, the conditions of server and client, and the conditions of the wireless network. A Mobile Gaming User Experience (MGUE) model is developed and validated through controlled subjective testing. We also develop a prototype for in-service measuring MGUE, and then use it to characterize user experience achievable using the CMG approach in a mobile cellular network. The MGUE model developed and validated in this article will be helpful for researchers and service providers to develop and assess the performance of future cloud mobile gaming techniques and services.
云移动游戏:在移动无线网络中建模和测量用户体验
随着移动设备和网络的发展,以及移动互联网接入的发展趋势,基于移动设备的丰富的多人游戏,类似于基于pc的网络游戏,具有巨大的潜力和吸引力。然而,当前基于pc的网络游戏的客户端-服务器架构(游戏邦注:其中游戏的大部分存储和计算负担都在客户端设备上)并不适用于移动设备,这将手机游戏限制为可下载的单人游戏,或非常轻的非交互式版本的丰富的多人网络游戏。在本文中,我们将研究一种基于云服务器的移动游戏方法,即云移动游戏(CMG),在这种方法中,执行游戏引擎的任务被放在云服务器上,而移动设备只是将用户的游戏命令传达给服务器。我们使用CMG方法分析了影响用户体验质量(QoE)的因素,包括游戏类型、视频设置、服务器和客户端条件以及无线网络条件。开发了手机游戏用户体验(MGUE)模型,并通过受控的主观测试进行了验证。我们还开发了一个用于在职测量MGUE的原型,然后用它来描述在移动蜂窝网络中使用CMG方法可以实现的用户体验。本文开发和验证的MGUE模型将有助于研究人员和服务提供商开发和评估未来云移动游戏技术和服务的性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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