Data Driven Sokoban Puzzle Generation with Monte Carlo Tree Search

Bilal Kartal, Nick Sohre, S. Guy
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引用次数: 17

Abstract

In this work, we propose a Monte Carlo Tree Search (MCTS) based approach to procedurally generate Sokoban puzzles. Our method generates puzzles through simulated game play, guaranteeing solvability in all generated puzzles. We perform a user study to infer features that are efficient to compute and are highly correlated with expected puzzle difficulty. We combine several of these features into a data-driven evaluation function for MCTS puzzle creation. The resulting algorithm is efficient and can be run in an anytime manner, capable of quickly generating a variety of challenging puzzles. We perform a second user study to validate the predictive capability of our approach, showing a high correlation between increasing puzzle scores and perceived difficulty.
数据驱动的Sokoban谜题生成与蒙特卡洛树搜索
在这项工作中,我们提出了一种基于蒙特卡洛树搜索(MCTS)的方法来程序地生成Sokoban谜题。我们的方法通过模拟游戏玩法生成谜题,保证所有生成的谜题都是可解的。我们进行了用户研究,以推断出有效计算的特征,并与预期的谜题难度高度相关。我们将其中的几个特性结合到MCTS谜题创建的数据驱动评估函数中。所得到的算法是高效的,可以在任何时间运行,能够快速生成各种具有挑战性的谜题。我们进行了第二次用户研究来验证我们方法的预测能力,结果显示谜题得分和感知难度之间存在高度相关性。
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