To rank or to classify? Annotating stress for reliable PTSD profiling

Christoffer Holmgård, Georgios N. Yannakakis, H. P. Martínez, Karen-Inge Karstoft
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引用次数: 22

Abstract

In this paper we profile the stress responses of patients diagnosed with post-traumatic stress disorder (PTSD) to individual events in the game-based PTSD stress inoculation and exposure virtual environment StartleMart. Thirteen veterans suffering from PTSD play the game while we record their skin conductance. Game logs are used to identify individual events, and continuous decomposition analysis is applied to the skin conductance signals to derive event-related stress responses. The extracted skin conductance features from this analysis are used to profile each individual player in terms of stress response. We observe a large degree of variation across the 13 veterans which further validates the idiosyncratic nature of PTSD physiological manifestations. Further to game data and skin conductance signals we ask PTSD patients to indicate the most stressful event experienced (class-based annotation) and also compare the stress level of all events in a pairwise preference manner (rank-based annotation). We compare the two annotation stress schemes by correlating the self-reports to individual event-based stress manifestations. The self-reports collected through class-based annotation exhibit no correlation to physiological responses, whereas, the pairwise preferences yield significant correlations to all skin conductance features extracted via continuous decomposition analysis. The core findings of the paper suggest that reporting of stress preferences across events yields more reliable data that capture aspects of the stress experienced and that features extracted from skin conductance via continuous decomposition analysis offer appropriate predictors of stress manifestation across PTSD patients.
排序还是分类?为可靠的PTSD分析注释压力
在基于游戏的创伤后应激障碍(PTSD)应激接种和暴露虚拟环境StartleMart中,研究创伤后应激障碍(PTSD)患者对个体事件的应激反应。13名患有创伤后应激障碍的退伍军人在玩游戏时,我们会记录他们的皮肤电导。游戏日志用于识别单个事件,并对皮肤电导信号进行连续分解分析,以获得与事件相关的应激反应。从这个分析中提取的皮肤电导特征被用来描述每个球员的压力反应。我们在13名退伍军人中观察到很大程度的差异,这进一步证实了创伤后应激障碍生理表现的特殊性。除了游戏数据和皮肤电导信号外,我们还要求PTSD患者指出经历过的最大压力事件(基于类别的注释),并以两两偏好的方式比较所有事件的压力水平(基于排名的注释)。我们通过将自我报告与个体基于事件的应激表现相关联来比较两种注释应激方案。通过基于类别的注释收集的自我报告与生理反应没有相关性,然而,两两偏好与通过连续分解分析提取的所有皮肤电导特征产生显著相关性。该论文的核心发现表明,跨事件的压力偏好报告产生了更可靠的数据,这些数据捕获了所经历的压力的各个方面,并且通过持续分解分析从皮肤电导中提取的特征为PTSD患者的压力表现提供了适当的预测因子。
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