Metagames, paragames and orthogames: a new vocabulary

M. Carter, M. Gibbs, Mitchell Harrop
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引用次数: 73

Abstract

The term 'metagaming' is widely used to describe a variety of conceptually difficult activities associated with game play. This wide use has lead to a conceptual overload of the term, mitigating its potential use for game studies. This paper will suggest two new terms to use, 'orthogame and 'paragame', in conjunction with a more clearly defined notion of 'metagame'. We argue that these new terms have the potential to be highly useful for defining and understanding peripheral play activities common in modern digital games. We apply this new vocabulary to a variety of play practices in EVE Online to illustrate its strength for analysing and defining play practices.
元游戏、段落游戏和正形游戏:一个新词汇
“元游戏”一词被广泛用于描述与游戏玩法相关的各种概念性困难活动。这种广泛使用导致该术语的概念过载,降低了其在游戏研究中的潜在用途。本文将建议使用两个新术语,即“正游戏”和“副游戏”,以及更明确定义的“元游戏”概念。我们认为这些新术语对于定义和理解现代数字游戏中常见的外围游戏活动非常有用。我们将这个新词汇运用到《EVE Online》的各种游戏实践中,以说明它在分析和定义游戏实践方面的优势。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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