Adaptive playware in physical games

H. Lund, A. Thorsteinsson
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引用次数: 6

Abstract

We describe how playware and games may adapt to the interaction of the individual user. We hypothesize that in physical games there are individual differences in user interaction capabilities and styles, and that adaptive playware may adapt to the individual user's capabilities, so that the activity automatically will match the capability of the individual user. With small test groups, we investigate how different age groups and gender groups physically interact with some playware games, and find indications of differences between the groups. Despite the small test set, the results are a proof of existence of differences and of the need for adaptation, and therefore we investigate adaptation as an important issue for playware. With simple playware games, we show that the adaptation will speed the physical game up and down to find the appropriate level that matches the reaction speed of the individual player. The appropriate level will change with game/interaction complexity, and adaptation finds the appropriate level for the individual player, even in multi-player games.
物理游戏中的自适应游戏工具
我们描述了游戏软件和游戏如何适应个人用户的互动。我们假设,在实体游戏中,用户交互能力和风格存在个体差异,适应性游戏软件可能会适应个体用户的能力,因此活动将自动匹配个体用户的能力。通过小型测试小组,我们调查了不同年龄和性别群体如何与某些游戏互动,并发现群体之间的差异。尽管测试集很小,但结果证明了差异的存在和适应性的需要,因此我们将适应性作为一个重要的问题来研究。在简单的游戏中,我们发现这种适应性将加速物理游戏的上下,从而找到与个体玩家的反应速度相匹配的适当关卡。适当的关卡会随着游戏/互动复杂性而改变,适应性会为单个玩家找到合适的关卡,甚至在多人游戏中也是如此。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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