Book Review: Funny Business: Harnessing the Power of Play to Give Your Company A Competitive Advantage

Brandon C. L. Morris
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Abstract

Funny Business Harnessing the Power of Play to Give Your Company A Competitive Advantage Edited by Christopher Byrne, Career Press, 2015, $15.99 (paperback), 222 pages (including appendixes)FUNNY BUSINESS, by christopher byrne, is not a comedy but a thoughtful treatise on how the principles of children's play can be used to foster innovation, creativity, and productivity in the modern workplace. Byrne describes play as a natural process that starts by asking the question, "What if?", and then allowing yourself to be open to whatever lies next. Christopher Byrne is clearly an expert on the subject of play with more than 30-years of experience as a researcher, marketing analyst, and consultant in the toy industry. He is a partner in aNb Media, LLC and content director for TTPM (Toys, Tots, Pets, & More). Byrne is well-published in the area of toys and play, and has recently authored two related books, Toy Time and Serious Fun: An Introduction to the U.S. Toy Industry. Byrne employs his vast experience by loading each topic with meaningful real-world examples of how the principles of play lead to success or how ignoring these principles can lead to unfavorable results.For children, play is a fundamental development tool. Play is limitless, unstructured time where spontaneous ideas are followed by action without necessarily knowing what the outcome is until the action is taken. During developmental years, play provides children new experiences, gives them space to explore their world and express themselves. So, why then is play a bad thing for adults-rather than a lifelong habit? Byrne argues that in our culture "play" is considered a bad word when referring to adults. Play suggests immaturity, childishness, lacking seriousness, unprofitable, pleasure-centered, or lazy. Perhaps the stigma is the result of something that was written nearly 2,000 years ago by St. Paul, "When I was a child, I talked like a child. I thought like a child. I reasoned like a child, but when I became a man I put away childish things" (Corinthians 13:11). Byrne suggests that this is seriously misguided advice because play is essentially about harnessing the creative forces within each of us to make up the stories of our lives, just as a child would make up a story about her favorite hero. The goal of Funny Business is to teach adults the art of play.The author begins the book by defining play in his terms. In Chapter 1, "Defining Play", Byrne describes play as a process of learning and a lifestyle of action without fear. Using the analogy of children's play, Byrne reduces the process of play to a series of statements and questions: (1) What's up? (2) What if...? (3) I don't know. (4) You want to find out? (5) Sure, what do you want to do? (6) Okay, let's try that. (7) How did that turn out? (8) You want to do that again? (9) What do you want to do now? Responding to each of these questions honestly and without fear is the process of true play.It is reasonable to assume that if you ask an adult about their own play, they will tend to describe recreation, such as boating, fishing, or skiing. In Chapter 3, titled "Play vs. …
书评:《有趣的商业:利用游戏的力量给你的公司带来竞争优势》
克里斯托弗·伯恩编辑,职业出版社,2015年,15.99美元(平装本),222页(包括附录)克里斯托弗·伯恩的《有趣的生意》不是一部喜剧,而是一本关于如何利用儿童游戏的原则来促进现代工作场所的创新、创造力和生产力的深思熟虑的论文。Byrne将游戏描述为一个自然的过程,首先问自己“如果……会怎么样?”,然后让自己对接下来发生的事情保持开放的心态。Christopher Byrne在玩具业做了30多年的研究人员、市场分析师和顾问,显然是一位游戏方面的专家。他是aNb Media, LLC的合伙人和TTPM (Toys, Tots, Pets, & More)的内容总监。Byrne在玩具和游戏领域著书颇多,最近还出版了两本相关书籍:《玩具时间》和《严肃的乐趣:美国玩具行业介绍》。Byrne利用自己丰富的经验,在每个主题中加入有意义的现实例子,说明游戏原则如何导致成功,或者忽视这些原则如何导致不利的结果。对于儿童来说,游戏是一种基本的发展工具。游戏是无限的、非结构化的时间,在这里,自发的想法伴随着行动,在采取行动之前不需要知道结果是什么。在发育阶段,游戏为孩子们提供了新的体验,给了他们探索世界和表达自我的空间。那么,为什么玩耍对成年人来说是件坏事,而不是一辈子的习惯呢?伯恩认为,在我们的文化中,“玩耍”被认为是指成年人的一个不好的词。Play意味着不成熟、幼稚、缺乏严肃性、无利可图、以快乐为中心或懒惰。也许这种耻辱源于近两千年前圣保罗写的一段话:“当我还是个孩子的时候,我说话像个孩子。”我像个孩子一样思考。但既成了人,就把小孩子的事丢弃了”(哥林多前书13:11)。Byrne认为这是一个严重误导的建议,因为游戏本质上是利用我们每个人的创造力来编造我们生活的故事,就像一个孩子会编造一个关于她最喜欢的英雄的故事一样。《有趣的生意》的目标是教会成年人玩耍的艺术。作者在书的开头用他自己的术语给游戏下了定义。在第一章“定义游戏”中,Byrne将游戏描述为一种学习过程和一种无所畏惧的行动方式。Byrne以儿童游戏为例,将游戏过程简化为一系列陈述和问题:(1)What's up?如果……怎么办?我不知道。你想知道吗?当然可以,你想做什么?好吧,让我们试试。结果如何?你想再来一次吗?你现在想做什么?诚实而无所畏惧地回答这些问题才是真正的游戏过程。我们可以合理地假设,如果你问一个成年人他们自己的游戏是什么,他们会倾向于描述娱乐活动,比如划船、钓鱼或滑雪。在第三章,题为“Play vs. ...
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