DEVELOPING A VIRTUAL OPEN-AIR MUSEUM OF VERNACULAR ARCHITECTURE

Tomáš Bouček, M. Landa, Petr Soukup
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引用次数: 1

Abstract

Vernacular architecture is an integral part of the national cultural heritage. Today, however, many of these buildings exist only on old plans or photographs and the average citizen has no opportunity to get acquainted with this part of the national identity. Therefore, in our work, we present the development of two web applications with the aim of creating a virtual open-air museum for presenting vernacular architecture in the Czech Republic. The applications were created using open-source technologies, and are implemented with methods that allow easy transfer from one operating system to another. The presented content is a carefully selected sub-sample of more than 10,000 available records representing all regional types of vernacular architecture. The result is one application designed for editors to manage the presented content and one application allowing interactive viewing of the available geo-located records designed for the general public. Individual records can be searched either directly using the map window or by querying the attribute table. These records contain descriptive information about the object, as well as historical photographs and plans and, for some objects, additional information in the form of 3D models, PDF documents and other files. The applications are designed in such a way that their content can be freely expanded in the future and thus contribute to the popularization of vernacular architecture among the general public, which was the main reason for their creation.
开发一个虚拟的露天乡土建筑博物馆
乡土建筑是民族文化遗产的重要组成部分。然而,今天,这些建筑中的许多只存在于旧平面图或照片上,普通公民没有机会了解国家身份的这一部分。因此,在我们的工作中,我们提出了两个网络应用程序的开发,目的是创建一个虚拟的露天博物馆,以展示捷克共和国的乡土建筑。这些应用程序是使用开源技术创建的,并且通过允许从一个操作系统轻松转移到另一个操作系统的方法实现。所呈现的内容是精心挑选的10000多个可用记录的子样本,代表了所有地区的乡土建筑类型。其结果是一个为编辑设计的用于管理呈现内容的应用程序和一个为公众设计的允许交互式查看可用地理位置记录的应用程序。可以直接使用映射窗口或通过查询属性表来搜索单个记录。这些记录包含有关对象的描述性信息,以及历史照片和计划,对于某些对象,还以3D模型,PDF文档和其他文件的形式提供附加信息。这些申请的设计方式使其内容可以在未来自由扩展,从而有助于乡土建筑在公众中的普及,这是他们创作的主要原因。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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