The Influence of The Use of Digital Comics Vs E-Books and Learning Motivation on The Learning Outcomes of History of Class XI Social Studies Students of SMA Negeri 2 and 4 Probolinggo

Mis Endang Sutin, Rufi`i, Ibut Priono Lesono
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Abstract

The quality of learning is largely determined by teachers. They are required to be skilled in bringing and guiding their students so that they can learn optimally. The objectives of this study are: (1) To find out how much influence the use of digital comics vs. e-books has on the learning outcomes of class XI social studies students at SMA Negeri 2 and SMA Negeri 4 Probolinggo. (2) To find out how much influence of the use of digital comics vs e-books and high and low student motivation is on the learning outcomes of class XI social studies students at SMA Negeri 2 and SMA Negeri 4 Probolinggo. (3) To find out whether or not there is interaction in the use of digital comic media vs e-books and learning motivation towards the learning outcomes of class XI social studies students at SMA Negeri 2 and SMA Negeri 4 Probolinggo. The data collection technique is learning outcomes using tests and for motivation using questionnaires, and data analysis using 2-pathway variance analysis (Anava). The conclusions of this study are: 1) There is an influence on the use of digital comics vs e-books on learning outcomes 2) There is an influence on the use of digital comics vs e-books and high and low student motivation on learning outcomes. 3) There is an interaction in the use of digital comic media vs e-books and learning motivation towards learning outcomes. In learning activities in the 21st century era, teachers are advised to provide and use digital media such as digital comics, so that students are interested in learning. Thus, students can be active and understand the material taught by the teacher and can improve their learning achievement.
学习的质量在很大程度上取决于教师。他们需要熟练地带领和指导他们的学生,这样他们才能最好地学习。数据收集技术是使用测试的学习结果和使用问卷调查的动机,以及使用双路径方差分析(Anava)的数据分析。本研究的结论是:1)数字漫画与电子书的使用对学习成果有影响;2)数字漫画与电子书的使用和学生学习动机的高低对学习成果有影响。3)数字漫画媒体与电子书的使用以及学习动机对学习成果的影响存在交互作用。在21世纪的学习活动中,建议教师提供和使用数字漫画等数字媒体,使学生对学习产生兴趣。这样,学生就能积极主动地理解老师所教的材料,从而提高他们的学习成绩。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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