{"title":"Does it Promote Physical Activity? College Students' Perceptions of Pokémon Go","authors":"Zi Yan, K. Finn, K. Breton","doi":"10.26773/mjssm.200301","DOIUrl":null,"url":null,"abstract":"The present study examined whether physical activity participation between Pokémon GO users was different from that of non-users. Participants’ perceptions of the game in terms of promoting physical activity were also evaluated. A total of 393 college students (Female=175, age M=19.03, SD=2.04) took an online survey that measured user activity, perceptions on the game, and recalled physical activity participation. The participants were classified as non-users (n=227, 79.1%), non-active users (i.e., playing less than 30 min a day, n=24, 8.4%), and active-users (i.e., playing more than 30 min a day, n=36, 12.5%). Most users agreed that playing the game had a positive impact on their physical activity level. However, the non-active users and the active-users walked significantly less than the non-users did, and the non-users also had higher overall physical activity participation levels. Most Pokémon GO players perceived that the app made them more physically active, although they still walked less than non-players did. There may be pre-existing differences in the physical activity patterns between the users and the non-users. Health promotion professionals may encourage sedentary individuals to use this game to promote physical activity.","PeriodicalId":18942,"journal":{"name":"Montenegrin Journal of Sports Science and Medicine","volume":null,"pages":null},"PeriodicalIF":1.3000,"publicationDate":"2020-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Montenegrin Journal of Sports Science and Medicine","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.26773/mjssm.200301","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"SPORT SCIENCES","Score":null,"Total":0}
引用次数: 6
Abstract
The present study examined whether physical activity participation between Pokémon GO users was different from that of non-users. Participants’ perceptions of the game in terms of promoting physical activity were also evaluated. A total of 393 college students (Female=175, age M=19.03, SD=2.04) took an online survey that measured user activity, perceptions on the game, and recalled physical activity participation. The participants were classified as non-users (n=227, 79.1%), non-active users (i.e., playing less than 30 min a day, n=24, 8.4%), and active-users (i.e., playing more than 30 min a day, n=36, 12.5%). Most users agreed that playing the game had a positive impact on their physical activity level. However, the non-active users and the active-users walked significantly less than the non-users did, and the non-users also had higher overall physical activity participation levels. Most Pokémon GO players perceived that the app made them more physically active, although they still walked less than non-players did. There may be pre-existing differences in the physical activity patterns between the users and the non-users. Health promotion professionals may encourage sedentary individuals to use this game to promote physical activity.
期刊介绍:
MJSSM covers all aspects of sports science and medicine; all clinical aspects of exercise, health, and sport; exercise physiology and biophysical investigation of sports performance; sport biomechanics; sports nutrition; rehabilitation, physiotherapy; sports psychology; sport pedagogy, sport history, sport philosophy, sport sociology, sport management; and all aspects of scientific support of the sports coaches from the natural, social and humanistic side.