Effective use of storyboarding as a co-design method to enhance power assisted exercise equipment for people with stroke

R. Young, K. Sage, D. Broom, Andrew Hext, Christine Smith
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Abstract

Abstract Power assisted exercise equipment designed to assist multi-directional movements represent an exercise solution for people with stroke. Users identified digitization of the equipment through a new Graphical User Interface (GUI) to display feedback on exercise performance as a development priority. The Medical Device Technology (MDT) framework was adopted to structure the four-stage digitization programme and ensure meaningful user involvement. This paper reports on stage two of the digitization programme, the aim of which was to create a prototype GUI. Storyboarding followed by participatory data analysis was selected as a co-design method to engage professional (n = 6) and expert (n = 8) end users to create artefacts and express preferences relevant to the design of the GUI. Four overarching themes emerged from thematic analysis of the data; (a) aesthetic format, (b) functional features, (c) exercise programme, (d) motivation and reward. The data was crystallized with external sources to generate a design criterion matrix which directed the first iteration of the prototype GUI. Storyboarding with participatory analysis was an effective method for engaging participants in the design of the GUI and associated user experience. This paper represents a novel application of storyboarding to the MDT framework in user centred digital design.
有效地使用故事板作为协同设计方法来增强中风患者的动力辅助运动设备
动力辅助运动设备旨在帮助中风患者进行多向运动,是一种锻炼解决方案。用户通过新的图形用户界面(GUI)确定了设备的数字化,以显示对运动表现的反馈,这是开发的优先事项。采用医疗器械技术(MDT)框架来构建四阶段数字化计划,并确保有意义的用户参与。本文报告了数字化计划的第二阶段,其目的是创建一个原型GUI。故事板之后的参与性数据分析被选择为一种协同设计方法,以吸引专业(n = 6)和专家(n = 8)最终用户创建工件并表达与GUI设计相关的偏好。从数据的专题分析中产生了四个总体主题;(a)审美形式,(b)功能特征,(c)锻炼计划,(d)动机和奖励。将数据与外部源结合,生成一个设计准则矩阵,该矩阵指导原型GUI的第一次迭代。带有参与性分析的故事板是一种有效的方法,可以让参与者参与GUI和相关用户体验的设计。本文介绍了故事板在MDT框架中以用户为中心的数字设计中的一种新应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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