We have a DREAM: distributed reactive programming with consistency guarantees

Alessandro Margara, G. Salvaneschi
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引用次数: 40

Abstract

The reactive programming paradigm has been proposed to simplify the development of reactive systems. It relies on programming primitives to express dependencies between data items and on runtime/middleware support for automated propagation of changes. Despite this paradigm is receiving increasing attention, defining the precise semantics and the consistency guarantees for reactive programming in distributed environments is an open research problem. This paper targets such problem by studying the consistency guarantees for the propagation of changes in a distributed reactive system. In particular, it introduces three propagation semantics, namely causal, glitch free, and atomic, providing different trade-offs between costs and guarantees. Furthermore, it describes how these semantics are concretely implemented in a Distributed REActice Middleware (DREAM), which exploits a distributed event-based dispatching system to propagate changes. We compare the performance of DREAM in a wide range of scenarios. This allows us to study the overhead introduced by the different semantics in terms of network traffic and propagation delay and to assess the efficiency of DREAM in supporting distributed reactive systems.
我们有一个梦想:具有一致性保证的分布式响应式编程
响应式编程范式是为了简化响应式系统的开发而提出的。它依赖于编程原语来表达数据项之间的依赖关系,并依赖于运行时/中间件对自动传播更改的支持。尽管这种范式正受到越来越多的关注,但在分布式环境中定义响应式编程的精确语义和一致性保证是一个开放的研究问题。本文通过研究分布式反应系统中变化传播的一致性保证来解决这一问题。特别是,它引入了三种传播语义,即因果、无故障和原子,在成本和保证之间提供了不同的权衡。此外,它还描述了如何在分布式反应中间件(DREAM)中具体实现这些语义,DREAM利用基于事件的分布式调度系统来传播更改。我们比较了DREAM在各种场景下的性能。这允许我们研究不同语义在网络流量和传播延迟方面引入的开销,并评估DREAM在支持分布式响应系统方面的效率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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