Supporting interoperability and presence awareness in collaborative mixed reality environments

Oyewole Oyekoya, Ran Stone, W. Steptoe, L. Alkurdi, S. Klare, A. Peer, T. Weyrich, Benjamin Cohen, F. Tecchia, A. Steed
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引用次数: 20

Abstract

In the BEAMING project we have been extending the scope of collaborative mixed reality to include the representation of users in multiple modalities, including augmented reality, situated displays and robots. A single user (a visitor) uses a high-end virtual reality system (the transporter) to be virtually teleported to a real remote location (the destination). The visitor may be tracked in several ways including emotion and motion capture. We reconstruct the destination and the people within it (the locals). In achieving this scenario, BEAMING has integrated many heterogeneous systems. In this paper, we describe the design and key implementation choices in the Beaming Scene Service (BSS), which allows the various processes to coordinate their behaviour. The core of the system is a light-weight shared object repository that allows loose coupling between processes with very different requirements (e.g. embedded control systems through to mobile apps). The system was also extended to support the notion of presence awareness. We demonstrate two complex applications built with the BSS.
支持协作式混合现实环境中的互操作性和存在感
在BEAMING项目中,我们一直在扩展协作混合现实的范围,包括以多种方式表示用户,包括增强现实,定位显示器和机器人。单个用户(访客)使用高端虚拟现实系统(传送器)虚拟传送到真实的远程位置(目的地)。访问者可以通过多种方式进行跟踪,包括情绪和动作捕捉。我们重建目的地和其中的人(当地人)。为了实现这个场景,BEAMING集成了许多异构系统。在本文中,我们描述了光束场景服务(BSS)的设计和关键实现选择,它允许各种进程协调它们的行为。该系统的核心是一个轻量级的共享对象存储库,它允许具有非常不同需求的进程之间的松耦合(例如,嵌入式控制系统到移动应用程序)。该系统还得到了扩展,以支持存在感知的概念。我们将演示用BSS构建的两个复杂应用程序。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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