P2P Systems based on Cloud Computing for Scalability of MMOG

Jin-Hwan Kim
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引用次数: 1

Abstract

In this paper, we propose an approach that combines the technological advantages of P2P and cloud computing to support MMOGs that allowing a huge amount of users worldwide to share a real-time virtual environment. The proposed P2P system based on cloud computing can provide a greater level of scalability because their more resources are added to the infrastructure even when the amount of users grows rapidly. This system also relieves a lot of computational power and network traffic, the load on the servers in the cloud by exploiting the capacity of the peers. In this paper, we describe the concept and basic architecture of cloud computing-based P2P Systems for scalability of MMOGs. An efficient and effective provisioning of resources and mapping of load are mandatory to realize this architecture that scales in economical cost and quality of service to large communities of users. Simulation results show that by controlling the amount of cloud and user-provided resource, the proposed P2P system can reduce the bandwidth at the server while utilizing their enough bandwidth when the number of simultaneous users keeps growing.
基于云计算的P2P系统实现MMOG的可扩展性
在本文中,我们提出了一种结合P2P和云计算技术优势的方法来支持mmog,允许全球大量用户共享实时虚拟环境。所提出的基于云计算的P2P系统可以提供更高水平的可扩展性,因为即使在用户数量快速增长的情况下,它们也会向基础设施添加更多的资源。该系统还通过利用对等体的容量,减轻了云服务器的计算能力和网络流量,减轻了云服务器的负载。本文描述了基于云计算的P2P系统的概念和基本架构,以实现mmog的可扩展性。高效和有效的资源供应和负载映射是实现这种体系结构的必要条件,这种体系结构可以在经济成本和服务质量方面扩展到大型用户社区。仿真结果表明,通过控制云资源和用户提供资源的数量,所提出的P2P系统可以在用户数量不断增长的情况下,在充分利用服务器带宽的同时减少服务器带宽。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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