AN INTEGRATED APPROACH TO USER-CENTERED DESIGN: MOBILE BRAIN/HEART IMAGING IN VIRTUAL REALITY

A. Barakat, H. Ayad, Zeyad El-sayad
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Abstract

Poor communication between architects and end-users of the built environment has been implicated as the main barrier to improving design quality and end-user satisfaction. User-centered design (UCD) is an important approach to communication and reaching the end-user affective state. This study aims to develop a new integrated approach for achieving an enhanced user-centered design. UCD is a process of three stages: understanding end-user needs, creating design solutions, and evaluating designs. The new approach is concerned with the built environment’s impact on the user’s affective state in the early design stage. The mobile brain/heart imaging technology is used to record users’ electroencephalogram (EEG) and heart rate variability (HRV) while they navigate the design proposal in non-immersive virtual reality (VR). In this context, the Farsi Lecture Hall in the Faculty of Engineering at Alexandria University was selected to be redesigned. The adopted methodology is based on understanding the needs of architecture students (end-users) through questionnaires and evidence-based design (EBD). Six design proposals were proposed and presented with still images. First, the students were asked to rate each proposal on a 5-point Likert scale. Then they were asked to select the best visualization technique, and the majority chose the 360-panorama. At last, the students sat in Farsi Hall for 3 minutes navigating the best proposal panorama on a full HD laptop screen wearing EEG headband that records EEG and HRV. The SAM test and 5-point Likert stress scale were recorded and compared to EEG and HRV results. The findings of this study show that there is a significant relationship between SAM ratings, EEG, and HRV. Furthermore, 360-panorama is an effective visualization tool for presenting design. Finally, involving mobile brain/heart imaging to induce the end-user affective state while navigating design proposals in VR could enhance design quality and end-user satisfaction.
以用户为中心设计的综合方法:虚拟现实中的移动脑/心脏成像
建筑师和建筑环境的最终用户之间缺乏沟通已经被认为是提高设计质量和最终用户满意度的主要障碍。以用户为中心的设计(UCD)是沟通和达到最终用户情感状态的重要途径。本研究旨在开发一种新的集成方法,以实现增强的以用户为中心的设计。UCD是一个分为三个阶段的过程:理解最终用户需求、创建设计解决方案和评估设计。新方法关注建筑环境对早期设计阶段用户情感状态的影响。移动脑/心脏成像技术用于记录用户在非沉浸式虚拟现实(VR)中浏览设计方案时的脑电图(EEG)和心率变异性(HRV)。在这种情况下,亚历山大大学工程学院的波斯语演讲厅被选中进行重新设计。所采用的方法是基于通过问卷调查和循证设计(EBD)了解建筑学生(最终用户)的需求。提出了六个设计方案,并以静态图像呈现。首先,学生们被要求以5分的李克特量表对每个提案进行评分。然后他们被要求选择最好的可视化技术,大多数人选择了360全景。最后,学生们在波斯语厅坐了3分钟,戴着脑电图头带,在全高清笔记本电脑屏幕上浏览最佳求婚全景图,记录脑电图和心率。记录SAM测试和5点Likert应激量表,并与EEG和HRV结果进行比较。本研究的结果表明,SAM评分、EEG和HRV之间存在显著的关系。此外,360度全景是展示设计的有效可视化工具。最后,利用移动脑/心成像来诱导终端用户在VR中导航设计方案时的情感状态,可以提高设计质量和终端用户满意度。
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