Serious Games for Building Data Capacity*

IF 0.6 Q3 SOCIAL SCIENCES, INTERDISCIPLINARY
Davide Di Staso, Ingrid Mulder, M. Janssen, F. Kleiman
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引用次数: 0

Abstract

Open data can support the creation of new services, facilitate research, and provide insights into everyday issues affecting citizens. Although public administrations are making efforts to create sustainable and inclusive open data systems, there is limited capacity to identify suitable datasets, clean, release, and reuse them. Serious games offer a possible solution for data capacity building and have already been used to train civil servants and citizens on the topic of open data. This research presents a review of serious games and discusses their potential for data capacity building. The games selected in the review are classified and described according to their different learning outcomes, formats, and type of media. Most serious games found in this review can be categorized as teaching games and are designed to raise data awareness, which is only a limited aspect of building data capacity. We found a lack of design games, research games, and policy games. Given their success for ideation in other fields, design games offer a particular opportunity to build data capacity by generating new ideas about how to reuse open datasets.
构建数据容量的严肃游戏*
开放数据可以支持新服务的创建,促进研究,并提供对影响公民的日常问题的见解。尽管公共行政部门正在努力创建可持续和包容性的开放数据系统,但识别合适的数据集、清理、发布和再利用这些数据集的能力有限。严肃游戏为数据能力建设提供了一种可能的解决方案,并已被用于培训公务员和公民关于开放数据的主题。本研究回顾了严肃游戏,并讨论了它们在数据能力建设方面的潜力。根据不同的学习成果、格式和媒体类型,对所选游戏进行分类和描述。本文中发现的大多数严肃游戏都可以归类为教学游戏,旨在提高数据意识,这只是构建数据能力的一个有限方面。我们发现缺乏设计游戏、研究游戏和政策游戏。考虑到它们在其他领域的成功创意,设计游戏提供了一个特殊的机会,通过产生关于如何重用开放数据集的新想法来构建数据能力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Interdisciplinary Description of Complex Systems
Interdisciplinary Description of Complex Systems SOCIAL SCIENCES, INTERDISCIPLINARY-
自引率
0.00%
发文量
28
审稿时长
3 weeks
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