Visualizing mental health: co-design for innovative mental health promotion prototypes through interdisciplinary collaboration between psychology professionals, communication design students and tertiary design educators

D. Donovan, Gareth Furber, Alex Cothren, Jane Andrew, I. Gwilt
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Abstract

Abstract Approaches to improving people’s mental health fall across a spectrum from those targeting risk and protective factors in healthy individuals to those targeting individuals with mental illness. Common to all approaches is a focus on mental health literacy, improving people’s knowledge about mental health and how it is fostered. Communication designers are not typically involved early in the development of mental health literacy campaigns or products, reflecting a prioritization of the mental health content. This article reports on the benefits of an interdisciplinary collaboration between mental health clinicians, undergraduate communication design students and tertiary design educators, called Visualizing Mental Health, which takes a different approach. Mental health concepts are used to inspire designers to create unique prototypes including games, apps, toys, and books. The development of these prototypes emerges from design thinking and creative idea generation methods. A key to the development of these outcomes is a focus on deliberately open-ended briefing, through which the creative skills of participating communication designers are expressed prior to finalization of client parameters. This approach in a mental health intervention context over a six-year period has attracted attention from mental health sector funding and led to the development of pilotable interventions into mental health literacy.
心理健康可视化:心理学专业人士、传播设计专业学生和高等教育设计教育者通过跨学科合作,共同设计创新的心理健康促进原型
改善人们心理健康的方法涵盖了从针对健康个体的风险和保护因素到针对精神疾病个体的各种方法。所有方法的共同点是注重精神卫生素养,提高人们对精神卫生的认识以及如何促进精神卫生。传播设计师通常不会参与心理健康扫盲活动或产品的早期开发,这反映了心理健康内容的优先级。这篇文章报道了心理健康临床医生、本科传播设计专业学生和高等设计教育工作者之间的跨学科合作的好处,称为可视化心理健康,这采用了一种不同的方法。心理健康的概念被用来启发设计师创造独特的原型,包括游戏、应用程序、玩具和书籍。这些原型的发展源于设计思维和创意生成方法。发展这些成果的一个关键是专注于故意开放式的简报,通过这种方式,参与沟通设计师的创造性技能在客户参数最终确定之前得到表达。在为期六年的精神卫生干预背景下,这种做法吸引了精神卫生部门资金的注意,并导致制定了可试点的精神卫生扫盲干预措施。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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