Pox and the City: A social history game

Q1 Arts and Humanities
E. Goins
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引用次数: 0

Abstract

Video games have the potential to immerse players in an interactive world. However, educational history games have been fairly limited in their approach and have tended to ignore the social and cultural aspects of history. Pox and the City is a prototype role playing game that explores narrative and gameplay strategies in order to focus on the social history of smallpox vaccination. The basic design of the game is based on a three body problem: that medical progress depends on the interaction of the doctor, the patient and the disease. Players have to successfully interact with different social classes, make business decisions and treat patients with a number of different illnesses in order to complete the game. In addition, the project brings in archival documents as primary source material that the player must access through the library in order to complete mini-games and quests. The gameplay of Pox and the City focuses on social interaction rather than abstracted plague mechanisms to express the complex historic social issues that faced early 19th century doctors in Edinburgh, Scotland.
Pox and the City:一款社会历史游戏
电子游戏有可能让玩家沉浸在互动世界中。然而,教育性历史游戏的方法相当有限,往往忽略了历史的社会和文化方面。《痘与城市》是一款角色扮演游戏的原型,它探索了故事和游戏策略,以关注天花疫苗接种的社会历史。游戏的基本设计是基于一个三体问题:医疗进步取决于医生、病人和疾病之间的互动。为了完成游戏,玩家必须成功地与不同的社会阶层互动,做出商业决策,治疗患有多种不同疾病的病人。此外,该项目还引入了档案文件作为主要来源材料,玩家必须通过图书馆才能完成迷你游戏和任务。《Pox and The City》的玩法侧重于社交互动,而不是抽象的瘟疫机制,以表达19世纪早期苏格兰爱丁堡医生所面临的复杂历史社会问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Studies in Digital Heritage
Studies in Digital Heritage Arts and Humanities-Classics
CiteScore
2.80
自引率
0.00%
发文量
2
审稿时长
12 weeks
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