Android-Based Learning Media Using Problem Based Learning on Physics Learning of Senior High School Students

IF 3.3 Q1 DEMOGRAPHY
Reni Tania Reni Tania, J. Jumadi, F. Tolino
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引用次数: 2

Abstract

This study aims to determine Android-based physics learning media (ABLM) with developed Problem Based Learning (PBL) learning. This research uses R&D research. The research steps were guided by the 4D model (Define, Design, Develop, and Disseminate). The research data were obtained through the product feasibility assessment of expert validators (media experts and material experts) and questionnaire responses from class X students of SMA Negeri 1 Tempilang. Collecting research data using validation sheets and questionnaires. Data collected using descriptive analysis. The results of product feasibility by media experts with an average score of 3.72, product feasibility by material experts of 3.76, and student response results of 3.64. The results of expert validation analysis and student responses were in the "Very Good" category. The ABLM media with PBL learning was declared feasible and suitable for learning physics.
基于问题学习的android学习媒体在高中生物理学习中的应用
本研究旨在确定基于android的物理学习媒体(ABLM)与发达的基于问题的学习(PBL)学习。本研究采用R&D研究。研究步骤以4D模型(定义、设计、开发和传播)为指导。研究数据通过专家验证者(媒体专家和材料专家)的产品可行性评估和SMA Negeri 1 Tempilang X班学生的问卷调查获得。使用验证表和问卷收集研究数据。使用描述性分析收集数据。媒体专家对产品可行性的评价结果平均为3.72分,材料专家对产品可行性的评价结果平均为3.76分,学生对产品可行性的评价结果平均为3.64分。专家验证分析的结果和学生的反应是“非常好”的类别。采用PBL学习的ABLM媒体是可行的,适合于物理学习。
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审稿时长
18 weeks
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