Data-driven 2D effects animation

Divya Grover, P. Chaudhuri
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引用次数: 1

Abstract

Making plausible, high quality visual effects, like water splashes or fire, in traditional 2D animation pipelines require an animator to draw many frames of phenomena that are very difficult to recreate manually. We present a technique that uses a database of video clips of such phenomena to assist the animator. The animator has to only input sample sketched frames of the phenomena at particular time instants. These are matched to frames of the video clips and a plausible sequence of frames is generated from these clips that contain the animator drawn frames as constraints. The colour style of the hand-drawn frames is used to render the generated frames, thus resulting in a 2D animation that follows the style and intent of the 2D animator. Our system can also create multi-layered effects animation, allowing the animator to draw interacting mixed phenomena, like water being poured on fire.
数据驱动的2D效果动画
在传统的2D动画管道中,要想创造出高质量的视觉效果,如水花或火焰,就需要动画师绘制许多帧的现象,而这些现象很难手工重现。我们提出了一种技术,使用这种现象的视频剪辑数据库来协助动画师。动画师必须只输入特定时刻现象的样本草图帧。这些帧与视频剪辑的帧相匹配,并从这些剪辑中生成一个合理的帧序列,其中包含动画师绘制的帧作为约束。手绘帧的颜色样式用于渲染生成的帧,从而产生遵循2D动画师的风格和意图的2D动画。我们的系统还可以创建多层效果动画,允许动画师绘制相互作用的混合现象,如水被倒在火上。
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