Implementation Of Mobile-Based OOAD Interactive Learning Media

I. N. T. A. Putra, Ketut Sepdyana Kartini, K. Winatha
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引用次数: 0

Abstract

The lack of interest in student learning is due to the learning media used are less attractive and effective to understand the material. This study aims to implement mobile-based interactive learning media regarding OOAD material. The media feasibility test uses a blackbox testing scenario and the analysis uses the Gutman scale technique. From the test results, it was found that the percentage of blackbox testing was 100% and the functional requirements test by the resource persons obtained a percentage of 100%. Based on the results of these studies, it can be explained that this learning media is very good and has been feasible to be implemented.
基于移动的OOAD交互式学习媒体的实现
学生学习兴趣的缺乏是由于所使用的学习媒介缺乏吸引力和理解材料的有效性。本研究旨在实现基于移动的OOAD材料互动学习媒体。媒介可行性测试使用黑盒测试场景,分析使用古特曼量表技术。从测试结果中,发现黑盒测试的百分比为100%,资源人员进行的功能需求测试的百分比为100%。根据这些研究的结果,可以解释这种学习媒体是非常好的,并且是可行的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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7
审稿时长
24 weeks
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