Simulating Tolerance in Dynamic Social Networks

Kristen Lund, Yu Zhang
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Abstract

This paper studies the concept of tolerance in dynamic social networks where agents are able to make and break connections with neighbors to improve their payoffs. This problem was initially introduced to the authors by observing resistance or tolerance in experiments run in dynamic networks under the two rules that they have developed: the Highest Rewarding Neighborhood rule and the Highest Weighted Reward rule. These rules help agents evaluate their neighbors and decide whether to break a connection or not. They introduce the idea of tolerance in dynamic networks by allowing an agent to maintain a relationship with a bad neighbor for some time. In this research, the authors investigate and define the phenomenon of tolerance in dynamic social networks, particularly with the two rules. The paper defines a mathematical model to predict an agent's tolerance of a bad neighbor and determine the factors that affect it. After defining a general version of tolerance, the idea of optimal tolerance is explored, providing situations in which tolerance can be used as a tool to affect network efficiency and network structure.
动态社会网络中的宽容模拟
本文研究了动态社会网络中的容忍度概念,在动态社会网络中,智能体可以通过与邻居建立或中断联系来提高其收益。这个问题最初是通过观察在动态网络中运行的实验中的阻力或容忍度而介绍给作者的,他们已经开发了两个规则:最高奖励邻居规则和最高加权奖励规则。这些规则帮助代理评估它们的邻居并决定是否断开连接。他们通过允许代理与坏邻居保持一段时间的关系,在动态网络中引入了容忍的概念。在这项研究中,作者调查和定义了动态社会网络中的容忍现象,特别是两个规则。本文定义了一个数学模型来预测agent对坏邻居的容忍度,并确定影响其容忍度的因素。在定义了容差的一般版本之后,探讨了最优容差的概念,提供了容差可以作为影响网络效率和网络结构的工具的情况。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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