Point Cloud Visualization Methods: a Study on Subjective Preferences

E. Dumic, F. Battisti, M. Carli, L. Cruz
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引用次数: 5

Abstract

The availability of 3D range scanners and RGB-D cameras is pushing the spreading of point cloud-based applications. One of the main issues of this technology, in applications where the end user is a human observer, is the presentation of the data. Three-dimensional visual information represented as point clouds can be displayed in several ways, e.g. as sets of points with varying point size or as a surface rendered using one of several available methods, such as Poisson surface interpolation. Furthermore, to increase the feeling of presence, or immersiveness, novel hardware can be used such as 3D displays and head mounted devices. However, even if 3D-able visualization devices are available, common users are more accustomed to observing visual information displayed on a 2D screen and it is not clear which combination of presentation method and device are preferred by the users. In this contribution we assess the user preference of visualization of point clouds in terms of different rendering devices and methods. A set of subjective experiments is performed, involving point clouds presented as points or rendered surfaces displayed in 2D and 3D displays. The results obtained were analysed to measure user preferences.
点云可视化方法:主观偏好的研究
3D范围扫描仪和RGB-D相机的可用性正在推动基于点云的应用程序的扩展。在最终用户是人类观察者的应用程序中,该技术的主要问题之一是数据的表示。表示为点云的三维视觉信息可以以几种方式显示,例如,作为具有不同点大小的点集或作为使用几种可用方法之一渲染的表面,例如泊松表面插值。此外,为了增加临场感或沉浸感,可以使用3D显示器和头戴式设备等新型硬件。然而,即使有3d可视化设备,普通用户也更习惯于观察2D屏幕上显示的视觉信息,用户更喜欢哪种呈现方式和设备的组合并不清楚。在这篇文章中,我们根据不同的渲染设备和方法评估了用户对点云可视化的偏好。进行了一组主观实验,包括在2D和3D显示器中以点或渲染表面的形式呈现的点云。分析所得结果以衡量用户偏好。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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