Enhancing Multimodal Goal Recognition in Open-World Games with Natural Language Player Reflections

Anisha Gupta, Daniel Carpenter, Wookhee Min, Jonathan P. Rowe, R. Azevedo, James Lester
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Abstract

Open-world games promote engagement by offering players a high degree of autonomy to explore expansive game worlds. Player goal recognition has been widely explored for modeling player behavior in open-world games by dynamically recognizing players’ goals using observations of in-game actions and locations. In educational open-world games, in-game reflection tools can help students reflect on their learning and plan their strategies for future gameplay. Data generated from students’ written reflections can serve as a source of evidence for modeling player goals. We present a multimodal goal recognition approach that leverages players’ written reflections along with game trace log features to predict player goals during gameplay. Results show that both the highest predictive performance and best early prediction performance are achieved by deep learning-based, multimodal goal recognition models that utilize both written reflection and gameplay features as input. These models outperform unimodal deep learning models as well as a random forest baseline. Multimodal goal recognition using natural language reflection data has significant potential to enhance goal recognition model performance, as well as player modeling more generally, to support the creation of engaging and adaptive open-world digital games.
利用自然语言玩家反射增强开放世界游戏中的多模式目标识别
开放世界游戏通过为玩家提供探索广阔游戏世界的高度自主权来提升玩家粘性。在开放世界游戏中,通过观察游戏内的动作和位置动态识别玩家的目标,玩家目标识别已被广泛用于建模玩家行为。在教育开放世界游戏中,游戏中的反思工具可以帮助学生反思他们的学习,并为未来的游戏玩法制定策略。从学生的书面反思中产生的数据可以作为建模球员目标的证据来源。我们提出了一种多模式目标识别方法,利用玩家的书面反映以及游戏跟踪日志功能来预测玩家在游戏过程中的目标。结果表明,基于深度学习的多模态目标识别模型可以实现最高的预测性能和最佳的早期预测性能,该模型利用书面反思和游戏玩法特征作为输入。这些模型优于单模深度学习模型以及随机森林基线。使用自然语言反射数据的多模态目标识别在提高目标识别模型性能以及更普遍的玩家建模方面具有巨大的潜力,可以支持创建引人入胜和自适应的开放世界数字游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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