Underwater 3D Surface Capture Using Multi-view Projectors and Cameras with Flat Housings

Q1 Computer Science
Ryo Kawahara, S. Nobuhara, T. Matsuyama
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引用次数: 9

Abstract

This paper is aimed at realizing a practical image-based 3D surface capture system of underwater objects. Image-based 3D shape acquisition of objects in water has a wide variety of academic and industrial applications because of its non-contact and non-invasive sensing properties. For example, 3D shape capture of fertilized eggs and young fish can provide a quantitative evaluation method for life-science and aquaculture. On realizing such a system, we utilize fully-calibrated multiview projectors and cameras in water (Fig. 1). Underwater projectors serve as reverse cameras while providing additional textures on poorly-textured targets. To this end, this paper focuses on the refraction caused by flat housings, while underwater photography involves other complex light events such as scattering [3,16,17], specularity [4], and transparency [13]. This is because one of the main difficulties in image-based 3D surface estimation in water is to account for refractions caused by flat housings, since flat housings cause epipolar lines to be curved and hence the local support window for texture matching to be inconstant. To cope with this issue, we can project 3D candidate points in water to 2D image planes taking the refraction into account explicitly. However, projecting a 3D point in water to a camera via a flat housing is known to be a time-consuming process which requires solving a 12th degree equation for each projection [1]. This fact indicates that 3D shape estimation in water cannot be practical as long as it is done by using the analytical projection computation. To solve this problem, we model both the projectors and cameras with flat housings based on the pixel-wise varifocal model [9]. Since this virtual camera model provides an efficient forward (3D-to-2D) projection, we can make the 3D shape estimation process feasible. The key contribution of this paper is twofold. Firstly we propose a practical method to calibrate underwater projectors with flat housings based on the pixel-wise varifocal model. Secondly we show a system for underwater 3D surface capture based on space carving principle [12] using multiple projectors and cameras in water.
水下3D表面捕获使用多视图投影仪和相机与平面外壳
本文旨在实现一种实用的基于图像的水下物体三维表面捕获系统。基于图像的水中物体三维形状采集由于其非接触和非侵入性的传感特性而具有广泛的学术和工业应用。例如,受精卵和幼鱼的三维形状捕获可以为生命科学和水产养殖提供定量评价方法。为了实现这样的系统,我们在水中使用了完全校准的多视图投影仪和相机(图1)。水下投影仪可以作为反向相机,同时在纹理较差的目标上提供额外的纹理。为此,本文主要关注平壳引起的折射,而水下摄影涉及其他复杂的光事件,如散射[3,16,17]、镜面[4]和透明度[13]。这是因为在水中基于图像的3D表面估计的主要困难之一是考虑平坦外壳引起的折射,因为平坦外壳导致极线弯曲,因此纹理匹配的局部支持窗口是不恒定的。为了解决这个问题,我们可以将水中的3D候选点投影到2D图像平面上,并明确考虑折射。然而,通过平面外壳将水中的3D点投影到相机上是一个耗时的过程,需要为每个投影解决12次方程[1]。这一事实表明,在水中的三维形状估计,只要使用解析投影计算是不现实的。为了解决这个问题,我们基于逐像素变焦模型[9]对投影仪和摄像机进行了平面外壳建模。由于该虚拟摄像机模型提供了有效的前向(3D-to- 2d)投影,我们可以使三维形状估计过程变得可行。本文的主要贡献有两个方面。首先,提出了一种实用的基于逐像素变焦模型的平壳水下投影仪标定方法。其次,我们展示了一个基于空间雕刻原理的水下三维表面捕获系统[12],该系统使用水中的多个投影仪和摄像机。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
IPSJ Transactions on Computer Vision and Applications
IPSJ Transactions on Computer Vision and Applications Computer Science-Computer Vision and Pattern Recognition
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