Position statement for the panel on creative computing: Reconciling objective precision with subjective ambiguity - Animated computing changes the way and style of computer application

R. Lu
{"title":"Position statement for the panel on creative computing: Reconciling objective precision with subjective ambiguity - Animated computing changes the way and style of computer application","authors":"R. Lu","doi":"10.1109/COMPSAC.2012.98","DOIUrl":null,"url":null,"abstract":"Animated computing is the process by which inputted data will be elaborated by the computer in order to produce the expected animation ready to be shown. It differs from other computer supported animation production paradigms in three aspects: the form of input, the design of output and the implementation of output. The form of input is not necessary computer instructions. It can be a piece of data, a piece of message, a piece of natural language text, or something else. The design of output is not only based on semantics, but more closely on pragmatics of the input. It infers the effect wanted by the input and tells this to the observer in animation form. The implementation of output is automated based on artificial intelligence techniques and an underlying knowledge base.","PeriodicalId":74502,"journal":{"name":"Proceedings : Annual International Computer Software and Applications Conference. COMPSAC","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2012-07-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings : Annual International Computer Software and Applications Conference. COMPSAC","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/COMPSAC.2012.98","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

Animated computing is the process by which inputted data will be elaborated by the computer in order to produce the expected animation ready to be shown. It differs from other computer supported animation production paradigms in three aspects: the form of input, the design of output and the implementation of output. The form of input is not necessary computer instructions. It can be a piece of data, a piece of message, a piece of natural language text, or something else. The design of output is not only based on semantics, but more closely on pragmatics of the input. It infers the effect wanted by the input and tells this to the observer in animation form. The implementation of output is automated based on artificial intelligence techniques and an underlying knowledge base.
创造性计算小组的立场声明:协调客观的精确性和主观的模糊性——动画计算改变了计算机应用的方式和风格
动画计算是指计算机对输入的数据进行处理,以产生预期的动画。它与其他计算机支持的动画制作范式的不同之处在于三个方面:输入形式、输出设计和输出实现。输入的形式不一定是计算机指令。它可以是一段数据、一条消息、一段自然语言文本或其他东西。输出的设计不仅基于语义,更重要的是基于输入的语用。它推断输入想要的效果,并以动画的形式告诉观察者。输出的实现是基于人工智能技术和底层知识库的自动化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信