Position statement for the panel on creative computing: Reconciling objective precision with subjective ambiguity - Animated computing changes the way and style of computer application
{"title":"Position statement for the panel on creative computing: Reconciling objective precision with subjective ambiguity - Animated computing changes the way and style of computer application","authors":"R. Lu","doi":"10.1109/COMPSAC.2012.98","DOIUrl":null,"url":null,"abstract":"Animated computing is the process by which inputted data will be elaborated by the computer in order to produce the expected animation ready to be shown. It differs from other computer supported animation production paradigms in three aspects: the form of input, the design of output and the implementation of output. The form of input is not necessary computer instructions. It can be a piece of data, a piece of message, a piece of natural language text, or something else. The design of output is not only based on semantics, but more closely on pragmatics of the input. It infers the effect wanted by the input and tells this to the observer in animation form. The implementation of output is automated based on artificial intelligence techniques and an underlying knowledge base.","PeriodicalId":74502,"journal":{"name":"Proceedings : Annual International Computer Software and Applications Conference. COMPSAC","volume":"32 1","pages":"307-308"},"PeriodicalIF":0.0000,"publicationDate":"2012-07-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings : Annual International Computer Software and Applications Conference. COMPSAC","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/COMPSAC.2012.98","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Animated computing is the process by which inputted data will be elaborated by the computer in order to produce the expected animation ready to be shown. It differs from other computer supported animation production paradigms in three aspects: the form of input, the design of output and the implementation of output. The form of input is not necessary computer instructions. It can be a piece of data, a piece of message, a piece of natural language text, or something else. The design of output is not only based on semantics, but more closely on pragmatics of the input. It infers the effect wanted by the input and tells this to the observer in animation form. The implementation of output is automated based on artificial intelligence techniques and an underlying knowledge base.