Training citizen scientists through an online game developed for data quality control

Q2 Social Sciences
B. Strobl, S. Etter, H. J. (. van Meerveld, J. Seibert
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引用次数: 7

Abstract

Abstract. Some form of training is often necessary for citizen science projects. While in some citizen science projects, it is possible to keep tasks simple so that training requirements are minimal, other projects include more challenging tasks and, thus, require more extensive training. Training can be a hurdle to joining a project, and therefore most citizen science projects prefer to keep training requirements low. However, training may be needed to ensure good data quality. In this study, we evaluated whether an online game that was originally developed for data quality control in a citizen science project can be used for training for that project. More specifically, we investigated whether the CrowdWater game can be used to train new participants on how to place the virtual staff gauge in the CrowdWater smartphone app for the collection of water level class data. Within this app, the task of placing a virtual staff gauge to start measurements at a new location has proven to be challenging; however, this is a crucial task for all subsequent measurements at this location. We analysed the performance of 52 participants in the placement of the virtual staff gauge before and after playing the online CrowdWater game as a form of training. After playing the game, the performance improved for most participants. This suggests that players learned project-related tasks intuitively by observing actual gauge placements by other citizen scientists in the game and thus acquired knowledge about how to best use the app instinctively. Interestingly, self-assessment was not a good proxy for the participants' performance or the performance increase through the training. These results demonstrate the value of an online game for training. These findings are useful for the development of training strategies for other citizen science projects because they indicate that gamified approaches might provide valuable alternative training methods, particularly when other information materials are not used extensively by citizen scientists.
通过为数据质量控制而开发的在线游戏培训公民科学家
摘要公民科学项目通常需要某种形式的培训。虽然在一些公民科学项目中,可以保持任务简单,从而将培训要求降到最低,但其他项目包括更具挑战性的任务,因此需要更广泛的培训。培训可能是加入项目的一个障碍,因此大多数公民科学项目倾向于保持较低的培训要求。但是,可能需要进行培训以确保良好的数据质量。在这项研究中,我们评估了最初为公民科学项目的数据质量控制而开发的在线游戏是否可以用于该项目的培训。更具体地说,我们调查了CrowdWater游戏是否可以用于培训新参与者如何在CrowdWater智能手机应用程序中放置虚拟员工量表,以收集水位类数据。在这个应用程序中,在一个新的位置放置一个虚拟的员工量规来开始测量的任务被证明是具有挑战性的;然而,这对该位置的所有后续测量都是至关重要的任务。我们分析了52名参与者在玩CrowdWater在线游戏(作为一种培训形式)前后放置虚拟员工量表的表现。玩完游戏后,大多数参与者的表现都有所改善。这表明玩家通过观察游戏中其他公民科学家的实际测量位置来本能地学习与项目相关的任务,从而获得如何本能地最好地使用仪器的知识。有趣的是,自我评估并不能很好地代表参与者的表现或通过培训提高的表现。这些结果证明了在线游戏对训练的价值。这些发现对于其他公民科学项目的培训策略的发展是有用的,因为它们表明游戏化方法可能提供有价值的替代培训方法,特别是当其他信息材料没有被公民科学家广泛使用时。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Geoscience Communication
Geoscience Communication Social Sciences-Communication
CiteScore
3.30
自引率
0.00%
发文量
26
审稿时长
20 weeks
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