Using immersive virtual reality to evaluate pedestrian street crossing decisions at a roundabout

Haojie Wu, D. Ashmead, Bobby Bodenheimer
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引用次数: 21

Abstract

In this paper, we use an immersive virtual environment to assess the separation, or "gap," between moving vehicles that people need before initiating a street crossing in a roundabout, where traffic can be approaching from several directions. From a pedestrians viewpoint, crossing at a roundabout can represent a more complex decision than at a normal linear intersection. This paper presents the design of a system that simulates reasonable traffic patterns that a pedestrian might encounter in making a crossing decision at the exit lane of a roundabout, while controlling the gap duration in the stream of traffic. Using a maximum-likelihood procedure, we conducted a street crossing experiment in the virtual environment to evaluate the minimum gap during which pedestrians would initiate a successful crossing of the intersection. Our results are generally consistent with real-world data on pedestrian street crossings, and may provide insights into how to engineer the design of such roundabouts.
利用沉浸式虚拟现实技术评估环形交叉路口的行人过街决策
在这篇论文中,我们使用了一个沉浸式虚拟环境来评估人们在交叉路口开始过马路之前需要的移动车辆之间的距离或“间隙”,在交叉路口,交通可以从几个方向接近。从行人的角度来看,在环形交叉路口过马路比在普通的线性交叉路口要复杂得多。本文设计了一个系统,模拟行人在环形交叉路口出口车道进行交叉口决策时可能遇到的合理交通模式,同时控制车流中的间隔时间。利用最大似然方法,我们在虚拟环境中进行了一个过马路的实验,以评估行人能够成功通过十字路口的最小距离。我们的研究结果与真实世界的人行横道数据基本一致,并可能为如何设计此类环形交叉路口提供见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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