Application of Soft Set in Game Theory

Q1 Computer Science
B. Tripathy, T. R. Sooraj, R. N. Mohanty
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引用次数: 2

Abstract

In recent years, most of the applications in game theory have been developed based on the theory of fuzzy sets. But the inadequacy of the parameterization tool in fuzzy set theory leads to difficulties for decision making in the game theory. Soft sets were introduced by Molodtsov to overcome this problem in fuzzy sets and it was illustrated by him. Choice functions play an important role in game theory. Soft set theory gives an opportunity to construct new mathematical tool which keeps all good sides of choice function and eliminates its drawbacks. Also, decision making is an integral part of games and many researchers have applied soft set theory in decision making. In this chapter, the authors describe all these and propose some important improvements leading to better deals in game environments.
软集在博弈论中的应用
近年来,博弈论中的大多数应用都是基于模糊集理论发展起来的。但是模糊集理论中参数化工具的不足导致了博弈论决策的困难。Molodtsov引入软集来克服模糊集中的这一问题,并对此进行了说明。选择函数在博弈论中占有重要地位。软集理论为构建一种新的数学工具提供了机会,它既保留了选择函数的所有优点,又消除了其缺点。此外,决策是博弈的重要组成部分,许多研究者将软集理论应用于决策。在这一章中,作者描述了所有这些内容,并提出了一些重要的改进措施,从而在游戏环境中获得更好的交易。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Foundations and Trends in Human-Computer Interaction
Foundations and Trends in Human-Computer Interaction Computer Science-Computer Science Applications
CiteScore
10.10
自引率
0.00%
发文量
2
期刊介绍: Foundations and Trends® in Human-Computer Interaction publishes surveys and tutorials in the following topics: - History of the research community - Design and Evaluation - Theory - Technology - Computer Supported Cooperative Work - Interdisciplinary influence - Advanced topics and trends - Information visualization
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