A Recommender System for Hero Line-Ups in MOBA Games

Lucas Hanke, L. Chaimowicz
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引用次数: 23

Abstract

MOBA games are currently one the most popular online game genres. In their basic gameplay, two teams of multiple players compete against each other to destroy the enemy's base, controlling a powerful unit known as "hero". Each hero has different abilities, roles and strengths. Thus, choosing a good combination of heroes is fundamental for the success in the game. In this paper we propose a recommendation system for selecting heroes in a MOBA game. We develop a mechanism based on association rules that suggests the more suitable heroes for composing a team, using data collected from a large number of DOTA 2 matches. For evaluating the efficacy of the line-up, we trained a neural network capable of predicting the winner team with a 88.63% accuracy. The results of the recommendation system were very satisfactory with up to 74.9% success rate.
MOBA游戏中英雄阵容的推荐系统
MOBA游戏是目前最受欢迎的网络游戏类型之一。在游戏的基本玩法中,两支由多名玩家组成的队伍相互竞争,摧毁敌人的基地,控制一个被称为“英雄”的强大单位。每个英雄都有不同的能力、角色和优势。因此,选择合适的英雄组合是游戏成功的基础。本文提出了一种用于MOBA游戏英雄选择的推荐系统。我们开发了一种基于关联规则的机制,使用从大量DOTA 2比赛中收集的数据来建议更适合组成团队的英雄。为了评估阵容的有效性,我们训练了一个能够预测获胜球队的神经网络,准确率为88.63%。推荐系统的结果非常令人满意,成功率高达74.9%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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