Design Guidelines for the User-Centred Collaborative Citizen Science Platforms

Poonam Yadav, J. Darlington
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引用次数: 20

Abstract

Online Citizen Science platforms are good examples of socio-technical systems where technology-enabled interactions occur between scientists and the general public (volunteers). Citizen Science platforms usually host multiple Citizen Science projects, and allow volunteers to choose the ones to participate in. Recent work in the area has demonstrated a positive feedback loop between participation and learning and creativity in Citizen Science projects, which is one of the motivating factors both for scientists and the volunteers. This emphasises the importance of creating successful Citizen Science platforms, which support this feedback process, and enable enhanced learning and creativity to occur through knowledge sharing and diverse participation. In this paper, we discuss how scientists' and volunteers' motivation and participation influence the design of Citizen Science platforms. We present our summary as guidelines for designing these platforms as user-inspired socio-technical systems. We also present the case-studies on popular Citizen Science platforms, including our own CitizenGrid platform, developed as part of the CCL EU project, as well as Zooniverse, World Community Grid, CrowdCrafting and EpiCollect+ to see how closely these platforms follow our proposed guidelines and how these may be further improved to incorporate the creativity enabled by the collective knowledge sharing.
以用户为中心的协同公民科学平台设计指南
在线公民科学平台是社会技术系统的好例子,在这些系统中,科学家和公众(志愿者)之间发生了技术支持的互动。公民科学平台通常主持多个公民科学项目,并允许志愿者选择参与的项目。最近在该领域的工作表明,公民科学项目的参与、学习和创造力之间存在积极的反馈循环,这是科学家和志愿者的激励因素之一。这强调了创建成功的公民科学平台的重要性,它支持这一反馈过程,并通过知识共享和多样化的参与来增强学习和创造力。本文讨论了科学家和志愿者的动机和参与如何影响公民科学平台的设计。我们提出我们的总结,作为设计这些平台作为用户启发的社会技术系统的指导方针。我们还介绍了流行的公民科学平台的案例研究,包括我们自己的公民英语平台,作为CCL欧盟项目的一部分开发,以及Zooniverse,世界社区网格,CrowdCrafting和EpiCollect+,以了解这些平台如何密切遵循我们提出的指导方针,以及如何进一步改进这些平台,以纳入集体知识共享所带来的创造力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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