Hyperembodiment

Q1 Arts and Humanities
Anders Hougaard
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引用次数: 1

Abstract

Abstract The article introduces hyperembodiment as a general feature of artefacts for perception and representation and as a research agenda for cognitive semiotics and cognitive science at large. At the heart of the article, I offer analyses of two different selected examples: Hyperembodiment in a Facetime conversation and in a Snapchat message. These digital productions of appearances of social interactants are analysed with particular attention to their intercorporeal qualities and it is argued that social perception is facilitated which takes the users of visual, interpersonal communication devices beyond the corporeal limits of ordinary ways of being present for each other. Broadening the scope, I then discuss how a general focus on hyperembodiment opens new, productive avenues of inquiry. First, I relate hyperembodiment to the heterogenous field of social presence research and suggest how it may contribute to it. Thereafter I discuss hyperembodiment as a topic of cognitive semiotics.
Hyperembodiment
本文介绍了作为感知和表征人工制品的一般特征的超具体化,以及作为认知符号学和认知科学的研究议程。在这篇文章的核心部分,我对两个不同的例子进行了分析:Facetime对话中的超具体化和Snapchat消息中的超具体化。这些数字产品的社会互动的外观进行了分析,特别注意他们的身体间的品质,并认为社会感知是便利的,这使得视觉,人际交流设备的用户超越了普通的身体限制的方式存在于彼此。扩大范围,然后我讨论了对超具体化的普遍关注如何打开新的,富有成效的探索途径。首先,我将超化身与社会在场研究的异质领域联系起来,并提出它可能如何促成这一研究。此后,我将作为认知符号学的一个主题来讨论超具体化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Cognitive Semiotics
Cognitive Semiotics Arts and Humanities-Language and Linguistics
CiteScore
2.30
自引率
0.00%
发文量
14
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