The Effects of Store Environment and Merchandise to Customer Responses: an Empirical Study

Richard I. Haryono, Sabrina O. Sihombing
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引用次数: 1

Abstract

This study aims to determine the relationship between store environments consisting of social cues, design cues, ambient gestures, and merchandise cues and their impact on cognitive and affective consumer evaluations of stores and merchandise that will influence approach behavior. The retail industry in Indonesia has increased inevitably. This development is predicted to continue to increase to 8% by 2018. As a result, stores are competing to offer new and unique experiences for both cognitive and affective customers. Over the past decade, similar research has rarely been done. In addition, item cues variables are also rarely mentioned in previous studies. Therefore, this study aims to explain more about merchandise cues. The basis of this research is quantitative method, using descriptive research type with research object Foodmart Primo Maxxbox Lippo Village. The sample size involved 200 respondents selected by applying purposive sampling. After data collected, the data were analyzed by using structural equation modeling (SEM). There are three out of 12 hypotheses that were not supported in this study. The three hypotheses are the relationship between ambient cues with consumers’ cognitive evaluation of the store, and no relationship between consumer cognitive evaluation and approach behavior. Theoretical and managerial implications and suggestions for further research are also discussed in this study.This study aims to determine the relationship between store environments consisting of social cues, design cues, ambient gestures, and merchandise cues and their impact on cognitive and affective consumer evaluations of stores and merchandise that will influence approach behavior. The retail industry in Indonesia has increased inevitably. This development is predicted to continue to increase to 8% by 2018. As a result, stores are competing to offer new and unique experiences for both cognitive and affective customers. Over the past decade, similar research has rarely been done. In addition, item cues variables are also rarely mentioned in previous studies. Therefore, this study aims to explain more about merchandise cues. The basis of this research is quantitative method, using descriptive research type with research object Foodmart Primo Maxxbox Lippo Village. The sample size involved 200 respondents selected by applying purposive sampling. After data collected, the data were analyzed by using structural equation modeling (SEM). There are three out of 12 hypotheses that were not supported in this study. The three hypotheses are the relationship between ambient cues with consumers’ cognitive evaluation of the store, and no relationship between consumer cognitive evaluation and approach behavior. Theoretical and managerial implications and suggestions for further research are also discussed in this study.
商店环境和商品对顾客反应影响的实证研究
本研究旨在确定由社会线索、设计线索、环境手势和商品线索组成的商店环境之间的关系,以及它们对消费者对商店和商品的认知和情感评价的影响,从而影响接近行为。印尼的零售业不可避免地增长了。预计到2018年,这一发展将继续增长至8%。因此,商店正在竞相为认知和情感客户提供新的独特体验。在过去的十年里,类似的研究很少被做过。此外,项目线索变量在以往的研究中也很少被提及。因此,本研究旨在进一步解释商品线索。本研究的基础是定量方法,采用描述性研究型,以Foodmart Primo Maxxbox力宝村为研究对象。样本量为200人,采用目的性抽样法。收集数据后,采用结构方程模型(SEM)对数据进行分析。在这项研究中,12个假设中有3个没有得到支持。三个假设是环境线索与消费者对商店的认知评价有关系,而消费者的认知评价与接近行为没有关系。本研究还讨论了理论和管理意义以及对进一步研究的建议。本研究旨在确定由社会线索、设计线索、环境手势和商品线索组成的商店环境之间的关系,以及它们对消费者对商店和商品的认知和情感评价的影响,从而影响接近行为。印尼的零售业不可避免地增长了。预计到2018年,这一发展将继续增长至8%。因此,商店正在竞相为认知和情感客户提供新的独特体验。在过去的十年里,类似的研究很少被做过。此外,项目线索变量在以往的研究中也很少被提及。因此,本研究旨在进一步解释商品线索。本研究的基础是定量方法,采用描述性研究型,以Foodmart Primo Maxxbox力宝村为研究对象。样本量为200人,采用目的性抽样法。收集数据后,采用结构方程模型(SEM)对数据进行分析。在这项研究中,12个假设中有3个没有得到支持。三个假设是环境线索与消费者对商店的认知评价有关系,而消费者的认知评价与接近行为没有关系。本研究还讨论了理论和管理意义以及对进一步研究的建议。
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