Gamifying higher education: enhancing learning with mobile game app

Farshida Zafar, Jacqueline Wong, Mohammad Khalil
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引用次数: 6

Abstract

We present a mobile game app (EUR Game) that has been designed to complement teaching and learning in higher education. The mobile game app can be used by teachers to gauge how well students are meeting the learning objectives. Teachers can use the information to provide 'just-in-time' support and adapt their lessons accordingly. For the students, the game app is a study tool that can be used to test their own understanding and monitor their study progress. This, in turn, supports students' self-regulated learning. Gamification elements are also included in the game app to enhance the learning experience. During the demonstration, participants will experience the features of the game app and be engaged in an interactive session to explore the possible ways to use the mobile game app to support teaching and learning.
高等教育游戏化:利用手机游戏app加强学习
我们提出了一个手机游戏应用程序(EUR game),旨在补充高等教育的教学和学习。教师可以使用这款手机游戏应用来评估学生完成学习目标的情况。教师可以利用这些信息提供“及时”的支持,并相应地调整他们的课程。对于学生来说,游戏app是一个学习工具,可以用来测试自己的理解,监控自己的学习进度。这反过来又支持了学生的自主学习。游戏化元素也包含在游戏应用程序中,以增强学习体验。在演示过程中,参与者将体验游戏应用程序的功能,并参与互动环节,探索使用移动游戏应用程序支持教学的可能方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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