Using a game engine to visualize the Main Building of the Warsaw University of Technology in a mobile application

J. Marciniak, Hubert Janicki
{"title":"Using a game engine to visualize the Main Building of the Warsaw University of Technology in a mobile application","authors":"J. Marciniak, Hubert Janicki","doi":"10.2478/pcr-2020-0006","DOIUrl":null,"url":null,"abstract":"Abstract The aim of the study presented in this article is to identify and analyse the problems which arise when creating a 3D model based on two-dimensional data and its import into a game engine and then developing algorithms to automate this process. The authors decided that they would use the Unity game engine to create an application presenting the results of modelling the interior of the Main Building of the Warsaw University of Technology. The work was divided into stages in which problems related to the adopted method were identified and the automation of selected activities was suggested. The main tasks performed during the study included processing the source data into a 3D model along with the correction of errors made during this process, detailing the model by adding characteristic elements of the building’s interior, and creating the so-called game scene in the Unity game engine along with the implementation of the application’s behaviour. The developed software can be integrated with indoor navigation systems, and the implemented scripts can be used during the preparation of other models.","PeriodicalId":30929,"journal":{"name":"Polish Cartographical Review","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2020-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Polish Cartographical Review","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2478/pcr-2020-0006","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

Abstract The aim of the study presented in this article is to identify and analyse the problems which arise when creating a 3D model based on two-dimensional data and its import into a game engine and then developing algorithms to automate this process. The authors decided that they would use the Unity game engine to create an application presenting the results of modelling the interior of the Main Building of the Warsaw University of Technology. The work was divided into stages in which problems related to the adopted method were identified and the automation of selected activities was suggested. The main tasks performed during the study included processing the source data into a 3D model along with the correction of errors made during this process, detailing the model by adding characteristic elements of the building’s interior, and creating the so-called game scene in the Unity game engine along with the implementation of the application’s behaviour. The developed software can be integrated with indoor navigation systems, and the implemented scripts can be used during the preparation of other models.
使用游戏引擎在移动应用程序中可视化华沙理工大学的主楼
本文提出的研究目的是识别和分析在基于二维数据创建3D模型并将其导入游戏引擎时出现的问题,然后开发算法来自动化此过程。作者决定使用Unity游戏引擎创建一个应用程序,呈现华沙理工大学主楼内部的建模结果。这项工作分为几个阶段,在这些阶段中确定了与所采用的方法有关的问题,并建议将选定的活动自动化。在研究期间执行的主要任务包括将源数据处理成3D模型,并在此过程中纠正错误,通过添加建筑物内部的特征元素来详细说明模型,并在Unity游戏引擎中创建所谓的游戏场景以及执行应用程序的行为。开发的软件可与室内导航系统集成,实现的脚本可用于其他模型的编制。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
审稿时长
16 weeks
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信