PLATO: a coordination framework for designers of multi-player real-time digital games

Aryan Zohoorian, Kevin G. Stanley, C. Gutwin, Amin Tavassolian
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引用次数: 2

Abstract

Player coordination is a key element in many multi-player real-time digital games, and control over the design of these coordination requirements is an important part of developing successful games. However, it is currently difficult to describe or analyze coordination requirements in game situations, because current frameworks and theories do not mesh with the realities of video game design. We developed a new framework (called PLATO) that can help game designers understand and manipulate coordination episodes. The framework deals with five atomic aspects of coordinated activity: Players, Locations, Actions, Time, and Objects. PLATO provides a vocabulary, methodology and diagram notation for describing and analyzing coordination. We demonstrate the framework's utility by describing coordination situations from existing games, showing how PLATO can be used to understand and redesign coordination requirements.
PLATO:多人实时数字游戏设计师的协调框架
玩家协调是许多多人实时数字游戏的关键元素,控制这些协调需求的设计是开发成功游戏的重要组成部分。然而,目前很难描述或分析游戏情境中的协调需求,因为当前的框架和理论与电子游戏设计的现实并不相符。我们开发了一个新的框架(称为PLATO),可以帮助游戏设计师理解和操纵协调情节。该框架处理协调活动的五个原子方面:玩家、位置、动作、时间和对象。PLATO为描述和分析协调提供了词汇表、方法和图表符号。我们通过描述现有游戏中的协调情况来展示该框架的实用性,展示如何使用PLATO来理解和重新设计协调需求。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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