Acehnese Traditional Clothing Recognition Prototype System Design Based On Augmented Reality

C. R. Gunawan, N. Nurdin, F. Fajriana
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Abstract

Acehnese traditional clothing is one of the cultural heritages in Indonesia. In today's modern era, the problem faced is the lack of media to introduce cultural heritage in Aceh. Therefore, a media was formed that could introduce Aceh's traditional clothing, namely Southeast Aceh. The press utilizes Augmented Reality (AR) technology so that users can add virtual objects to the natural environment that are easy to use. In this study, a system design using Unified Modeling Language (UML) diagrams has been carried out, including use case diagrams, activity diagrams, and sequence diagrams. This system is built using the C++ language using the Unity application and the vuforiaSDK platform. Then the test results were obtained on the Southeast Aceh traditional clothing recognition application. Namely, the minimum distance that can display 3d objects is a distance of 5 cm, and the maximum distance that can be detected is 80 cm. Based on the test results in the distance test table, the best distance obtained, which results in the detection of markers that are still clear and bright, is at a distance between 5 cm to 70 cm. Meanwhile, at a distance of more than 80 cm, the marker cannot detect markers to display 3D objects because the distance between the camera and the marker is too far. Likewise, with the angular slope, the minimum angle of inclination detected is an angle of 0°, while the maximum angle of inclination detected is an angle of 75°. Based on the test results on the angle slope table, the best angle is obtained, which results in detecting markers that are still clear and bright at a distance between 0-60°. After that, testing is also carried out based on the lighting, where if the light is too bright or too dark, the camera cannot detect the marker.
基于增强现实的亚齐传统服饰识别原型系统设计
亚齐传统服饰是印尼的文化遗产之一。在今天的现代时代,面临的问题是缺乏媒体来介绍亚齐的文化遗产。于是形成了一个可以介绍亚齐传统服饰的媒体,即东南亚齐。该印刷机利用增强现实(AR)技术,使用户可以在自然环境中添加易于使用的虚拟物体。在本研究中,使用统一建模语言(UML)图进行了系统设计,包括用例图、活动图和序列图。本系统采用c++语言,使用Unity应用程序和vuforiaSDK平台构建。然后在亚齐东南部传统服饰识别应用中获得测试结果。即能够显示3d物体的最小距离为5厘米,能够检测到的最大距离为80厘米。根据距离测试表中的测试结果,获得的最佳距离是在5厘米到70厘米之间的距离,可以检测到仍然清晰明亮的标记。同时,在超过80cm的距离下,由于相机与标记的距离太远,标记无法检测到显示3D物体的标记。同样,对于斜角,检测到的最小倾角为0°,最大倾角为75°。根据角斜率表上的测试结果,得出最佳角度,在0-60°距离内检测到的标记物仍然清晰明亮。之后,还根据光照进行测试,如果光线太亮或太暗,相机都无法检测到标记。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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