Using opponent models to train inexperienced synthetic agents in social environments

C. Kiourt, Dimitris Kalles
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引用次数: 4

Abstract

This paper investigates the learning progress of inexperienced agents in competitive game playing social environments. We aim to determine the effect of a knowledgeable opponent on a novice learner. For that purpose, we used synthetic agents whose playing behaviors were developed through diverse reinforcement learning set-ups, such as exploitation-vs-exploration trade-off, learning backup and speed of learning, as opponents, and a self-trained agent. The paper concludes by highlighting the effect of diverse knowledgeable synthetic agents in the learning trajectory of an inexperienced agent in competitive multiagent environments.
使用对手模型在社会环境中训练没有经验的人工智能体
本文研究了没有经验的智能体在竞争性博弈社会环境中的学习进度。我们的目标是确定知识渊博的对手对新手学习者的影响。为此,我们使用了合成代理,其游戏行为是通过各种强化学习设置开发的,例如利用与探索权衡,学习备份和学习速度,作为对手,以及自我训练的代理。最后,本文强调了在竞争多智能体环境中,不同的知识合成智能体对缺乏经验的智能体学习轨迹的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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