Can we infer player behavior tendencies from a player's decision-making data? Integrating Theory of Mind to Player Modeling

Murtuza N. Shergadwala, Zhaoqing Teng, M. S. El-Nasr
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引用次数: 3

Abstract

Game AI systems need the theory of mind, which is the humanistic ability to infer others' mental models, preferences, and intent. Such systems would enable inferring players' behavior tendencies that contribute to the variations in their decision-making behaviors. To that end, in this paper, we propose the use of inverse Bayesian inference to infer behavior tendencies given a descriptive cognitive model of a player's decision making. The model embeds behavior tendencies as weight parameters in a player's decision-making. Inferences on such parameters provide intuitive interpretations about a player's cognition while making in-game decisions. We illustrate the use of inverse Bayesian inference with synthetically generated data in a game called \textit{BoomTown} developed by Gallup. We use the proposed model to infer a player's behavior tendencies for moving decisions on a game map. Our results indicate that our model is able to infer these parameters towards uncovering not only a player's decision making but also their behavior tendencies for making such decisions.
我们能否从玩家的决策数据中推断出玩家的行为倾向?将心理理论与玩家建模相结合
游戏AI系统需要心理理论,这是一种推断他人心理模型、偏好和意图的人文能力。这样的系统能够推断出玩家的行为倾向,从而导致他们决策行为的变化。为此,在本文中,我们建议使用逆贝叶斯推理来推断玩家决策的描述性认知模型的行为倾向。该模型将行为倾向作为玩家决策的权重参数。对这些参数的推断提供了关于玩家在做出游戏决策时的认知的直观解释。在Gallup开发的游戏\textit{《BoomTown》}中,我们用合成生成的数据说明了逆贝叶斯推理的使用。我们使用所提出的模型来推断玩家在游戏地图上移动决策的行为倾向。我们的结果表明,我们的模型能够推断这些参数,不仅揭示玩家的决策,还揭示他们做出此类决策的行为倾向。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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