Comparison of 3D portable display restitution techniques based on stereo and motion parallax

M. Rerábek, T. Ebrahimi
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引用次数: 3

Abstract

Currently, the large majority of 3D display solutions rely on binocular perception phenomena. Furthermore, while 3D display technologies are already widely available for cinema and home or corporate use, only a few portable devices currently feature 3D display capabilities. In this paper, we study the alternative methods for restitution of 3D images on displays of commercially available portable devices and analyse their respective performance. This particularly includes the restitution method which uses multiscopic image data-set and which relies on motion parallax as an additional depth cue. The goal of this paper is to compare three different commercially available 3D display techniques, the auto-stereoscopic and anaglyph method which provide binocular depth cues and a method based on motion parallax. The subsequently conducted subjective quality tests show that the motion parallax based approach to present 3D images on consumer portable screen is an equivalent and quite competitive way in comparison to the above mentioned stereopsis based methods.
基于立体视差和运动视差的三维便携式显示恢复技术比较
目前,绝大多数3D显示解决方案依赖于双眼感知现象。此外,虽然3D显示技术已经广泛应用于影院、家庭或企业,但目前只有少数便携式设备具有3D显示功能。在本文中,我们研究了商用便携式设备显示器上3D图像恢复的替代方法,并分析了它们各自的性能。这特别包括使用多视角图像数据集的恢复方法,它依赖于运动视差作为额外的深度线索。本文的目的是比较三种不同的市售3D显示技术,提供双目深度线索的自动立体和变形方法和基于运动视差的方法。随后进行的主观质量测试表明,与上述基于立体视觉的方法相比,基于运动视差的方法在消费者便携式屏幕上呈现3D图像是一种相当有竞争力的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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