Evaluating Navigation Techniques for 3D Graph Visualizations in Virtual Reality

Adam Drogemuller, Andrew Cunningham, James A. Walsh, Maxime Cordeil, W. Ross, B. Thomas
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引用次数: 36

Abstract

Research into how virtual reality (VR) can be a beneficial technology for new and emerging large, complex data visualizations for data scientists is ongoing. In this paper, we evaluate three-dimensional VR navigation technique for data visualizations and test their effectiveness with a large graph visualization. We evaluate two prominent navigation techniques employed in VR (Teleportation and One-Handed Flying) against two less common methods (Two-Handed Flying and Worlds In Miniature) and evaluate their performance and effectiveness through a series of tasks. We found Steering Patterns (One-Handed Flying and Two-Handed Flying) to be faster and preferred by participants for completing searching tasks in comparision to Teleportation. Worlds-In-Miniature was the least physically demanding of the navigations, and was preferred by participants for tasks that required an overview of the graph such as triangle counting.
评估虚拟现实中三维图形可视化的导航技术
对于数据科学家来说,虚拟现实(VR)如何成为新兴的大型复杂数据可视化的有益技术的研究正在进行中。在本文中,我们评估了三维VR导航技术的数据可视化,并通过大型图形可视化测试了它们的有效性。我们将VR中使用的两种突出的导航技术(隐形传送和单手飞行)与两种不太常见的方法(双手飞行和微型世界)进行比较,并通过一系列任务评估它们的性能和有效性。我们发现操纵模式(单手飞行和双手飞行)在完成搜索任务时比隐形传送更快,更受参与者的青睐。“微缩世界”对导航的体力要求最低,在需要对图形进行概述(如三角形计数)的任务中,参与者更喜欢使用微缩世界。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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