Alessandro Fiordelmondo, A. Russo, Mattia Pizzato, Luca Zecchinato, S. Canazza
{"title":"A multilevel dynamic model for documenting, reactivating and preserving interactive multimedia art","authors":"Alessandro Fiordelmondo, A. Russo, Mattia Pizzato, Luca Zecchinato, S. Canazza","doi":"10.3389/frsip.2023.1183294","DOIUrl":null,"url":null,"abstract":"Preserving interactive multimedia artworks is a challenging research field due to their complex nature and technological obsolescence. Established preservation strategies are inadequate since they do not cover the complex relations between analogue and digital components, their short life expectancies, and the experience produced when the artworks are activated. The existence of many projects in this research area highlights the urgency to create a preservation practice focused on the new multimedia art forms. The paper introduces the Multilevel Dynamic Preservation (MDP) model, developed at the Centro di Sonologia Computazionale (CSC) of the University of Padova, which aims to preserve multimedia artworks through different levels of information (about the components, their relationship and the activated experiences) through various exhibitions and thus as a process or a dynamic object. The model has been developed through several case studies. This paper reports a specific and complex one: the “hybrid reactivation” of the Il caos delle sfere, a 1999 interactive installation by Italian composer Carlo De Pirro. The entire reactivation process aims at preserving its identity, rather than simply replicating the original installation, and consists of both the replacement of old and non-functioning components components (“adaptive/update approach”) and the reactivation of original parts (“purist approach“)-hence the name “hybrid reactivation”. Through this case study, it was possible to test and optimize the model in all aspects: from collecting old documentation and using it for reactivation to creating new documentation and archiving the entire artwork. The model allows us to preserve the artwork as a process of change, minimizing the loss of information about previous versions. Most importantly, it lets us rethink the concept of the authenticity of interactive multimedia art, shifting the focus from materiality to the experience and function that artworks activate. The model avoids recording both the last reactivation and the first exhibition as authentic. It records the process of transformation between reactivations. It is through this process that the authenticity of the artwork can be inferred.","PeriodicalId":93557,"journal":{"name":"Frontiers in signal processing","volume":"12 1","pages":""},"PeriodicalIF":1.3000,"publicationDate":"2023-06-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Frontiers in signal processing","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.3389/frsip.2023.1183294","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"ENGINEERING, ELECTRICAL & ELECTRONIC","Score":null,"Total":0}
引用次数: 0
Abstract
Preserving interactive multimedia artworks is a challenging research field due to their complex nature and technological obsolescence. Established preservation strategies are inadequate since they do not cover the complex relations between analogue and digital components, their short life expectancies, and the experience produced when the artworks are activated. The existence of many projects in this research area highlights the urgency to create a preservation practice focused on the new multimedia art forms. The paper introduces the Multilevel Dynamic Preservation (MDP) model, developed at the Centro di Sonologia Computazionale (CSC) of the University of Padova, which aims to preserve multimedia artworks through different levels of information (about the components, their relationship and the activated experiences) through various exhibitions and thus as a process or a dynamic object. The model has been developed through several case studies. This paper reports a specific and complex one: the “hybrid reactivation” of the Il caos delle sfere, a 1999 interactive installation by Italian composer Carlo De Pirro. The entire reactivation process aims at preserving its identity, rather than simply replicating the original installation, and consists of both the replacement of old and non-functioning components components (“adaptive/update approach”) and the reactivation of original parts (“purist approach“)-hence the name “hybrid reactivation”. Through this case study, it was possible to test and optimize the model in all aspects: from collecting old documentation and using it for reactivation to creating new documentation and archiving the entire artwork. The model allows us to preserve the artwork as a process of change, minimizing the loss of information about previous versions. Most importantly, it lets us rethink the concept of the authenticity of interactive multimedia art, shifting the focus from materiality to the experience and function that artworks activate. The model avoids recording both the last reactivation and the first exhibition as authentic. It records the process of transformation between reactivations. It is through this process that the authenticity of the artwork can be inferred.
保存互动多媒体艺术作品是一个具有挑战性的研究领域,因为它们的复杂性和技术过时。现有的保护策略是不够的,因为它们没有涵盖模拟和数字组件之间的复杂关系,它们的短暂寿命,以及艺术品被激活时产生的体验。在这一研究领域中存在着许多项目,这凸显了创建一个以新的多媒体艺术形式为重点的保护实践的紧迫性。本文介绍了多级动态保存(MDP)模型,该模型是由帕多瓦大学的Sonologia Computazionale中心(CSC)开发的,旨在通过各种展览,通过不同层次的信息(关于组件,它们的关系和激活的经验)来保存多媒体艺术品,从而作为一个过程或一个动态对象。该模型是通过几个案例研究发展起来的。本文报道了一个具体而复杂的例子:意大利作曲家卡洛·德·皮罗(Carlo De Pirro) 1999年创作的互动装置作品《Il caos delle sere》的“混合再激活”。整个重新激活过程旨在保持其特性,而不是简单地复制原始安装,包括替换旧的和不能正常工作的组件组件(“自适应/更新方法”)和重新激活原始部件(“纯粹方法”)-因此得名“混合重新激活”。通过这个案例研究,可以在各个方面测试和优化模型:从收集旧文档并使用它重新激活到创建新文档并存档整个美术作品。该模型允许我们将艺术品保存为一个变化的过程,最大限度地减少关于以前版本的信息损失。最重要的是,它让我们重新思考互动多媒体艺术的真实性概念,将焦点从物质性转移到艺术品所激活的体验和功能上。该模型避免将最后一次重新激活和第一次展览都记录为真实的。它记录了再激活之间的转换过程。通过这个过程,可以推断艺术品的真实性。