Template Matching Skeletonization Based on Gauss Sphere Representation

T. Aoki, Vicky Sintunata
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Abstract

Skeletonization, or automatic skeleton extraction, is a technology in 3DCG which automatically extract skeletons (i.e. bones, joints and their hierarchical structures) from 3D models. Such skeletons are important shape and pose descriptors for object representation, object recognition etc. Some existing skeletonization methods have difficulties in correctly extracting the position of joints. Some other methods are able to extract joints correctly to some extent, but controlling the number of bones and joints in their structure is not allowed. Therefore applying motion data acquired from motion capture devices to 3D models still involves a lot of manual work. In this paper, we propose a novel animation skeletonization method suited for CG animation based on Gauss sphere representation. By applying vertex Gauss sphere representation first and then applying template matching approach regardless of the object's shape, the proposed method is able to extract the same numbers of joints or bones in the same structure as in given motion data, i.e. one can directly apply existing motion data without the need of manual adjustment. Experimental results showed that the proposed method achieves 90% accuracy of pose estimation and 73% accuracy of joint estimation.
基于高斯球表示的模板匹配骨架化
骨骼化,或自动骨骼提取,是一种自动从3D模型中提取骨骼(即骨骼,关节及其分层结构)的技术。这些骨架是物体表示、物体识别等方面重要的形状和姿态描述符。现有的一些骨骼化方法在正确提取关节位置方面存在困难。其他一些方法可以在一定程度上正确提取关节,但不允许控制其结构中骨骼和关节的数量。因此,将运动捕捉设备获取的运动数据应用到三维模型中仍然需要大量的手工工作。本文提出了一种基于高斯球表示的适合CG动画的动画骨架化方法。该方法通过先应用顶点高斯球表示,再应用模板匹配方法,无论物体形状如何,都可以在给定的运动数据中提取相同数量的关节或骨骼,即可以直接应用现有的运动数据,而无需手动调整。实验结果表明,该方法的位姿估计精度达到90%,关节估计精度达到73%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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