All Work and All Play: Using Games to Teach Religion and Media

IF 0.9 0 RELIGION
J. Ferré
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引用次数: 0

Abstract

To help students learn the concepts, personages, and events central to a course on religion and media, students were charged with designing a board game or a card game that employed this information. They drew from required books and documentaries, which the instructor chose for breadth and inclusiveness, focusing on both print and electronic media as well as on Christianity, Judaism, and Islam. The games were evaluated according to the appeal and educational value of the game design, the clarity and coherence of the written instructions, and the accuracy, significance, and comprehensiveness of the knowledge tested. The assignment helped maximize the time students spent thinking about key information in the course. It also provided the instructor with games that students in future classes can play to help them learn terms central to the study of media and religion.
所有的工作和所有的娱乐:用游戏来教授宗教和媒体
为了帮助学生了解宗教和媒体课程的核心概念、人物和事件,学生们被要求设计一个利用这些信息的棋盘游戏或纸牌游戏。他们从要求的书籍和纪录片中取材,讲师选择这些书籍和纪录片是为了广度和包容性,重点是印刷和电子媒体,以及基督教、犹太教和伊斯兰教。根据游戏设计的吸引力和教育价值,书面说明的清晰度和连贯性,以及测试知识的准确性,重要性和全面性来评估游戏。这项作业帮助学生最大限度地利用时间思考课程中的关键信息。它还为教师提供了一些游戏,学生在未来的课堂上可以玩这些游戏来帮助他们学习媒体和宗教研究的核心术语。
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来源期刊
CiteScore
1.60
自引率
0.00%
发文量
9
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